Saturday, March 29, 2008

Apple execs sell $75M in shares, settle with tax man

Published: 05:00 PM EST

Three Apple executives this week combined to cash in on over $75 million in restricted stock units that had vested, while several others settled with Uncle Sam.

With the exception of Apple chief executive Steve Jobs and newly appointed General Counsel Daniel Cooperman, each member of Apple's executive team was forced this week to address restricted stock units that had recently vested and were set to expire, regulatory filings with the Securities and Exchange Commission show.

Senior Vice President of Retail Ron Johnson, Senior Vice President of Worldwide Product Marketing Phil Schiller, Senior Vice President of Software Engineering �Bertrand Serlet, and Senior Vice President of Applications Sina Tamaddon each converted 250,000 restricted stock units to shares.

In order to meet their tax obligations on those shares, each exec decided to net-share settle, or surrender, 113,659 shares at $139.53 a piece to cover those costs. They each retained the remaining 136,341 shares.

Apple's Senior Vice President iPod Division Tony Fadell made a similar move on 100,000 restricted share units, converting them to stock, then disposing of 45,750 at $139.53 to pay his taxes. He retained the remaining 54,250 shares.

Meanwhile, Chief Financial Officer Peter Oppenheimer and Senior Vice President Industrial Design Jonathan Ive saw 250,000 and 200,000 restricted stock units vest, respectively, which they then converted to shares. Both execs used a portion of those shares to pay the tax man, but then sold the remaining shares in keeping with prearranged stock-trading plans.

Oppenheimer disposed of 136,341 shares on the open market at prices between $138.74 and $139.79 for a net gain of approximately $19 million, while Ive sold 109,216 shares at prices between $138 and $140 for a profit of $15.2 million.

Finally, Apple Chief Operating Officer Tim Cook converted 300,000 vested stock units to shares and then sold all of them on the open market in following a prearranged stock-trading plan, at prices between $133.79 and $140.76 per share.

Cook's net profit totaled nearly $41 million before taxes.

Exploring Time Capsule: theoretical speed vs practical throughput

Published: 08:00 AM EST

Time Capsule, announced earlier this year, is a base station with an integrated hard drive and power supply. The previous segment of this series exploring Time Capsule in depth looked at the differences in members of the AirPort family. This segment, the second of six, compares the differences between the hypothetical maximum data transmission speed and typical real world performance of Time Capsule's SATA, USB 2.0, Ethernet networking, and WiFi Wireless networking interfaces.



Related AppleInsider articles:* Exploring Time Capsule: how it fits into...
* Answers to Time Capsule reader questions
* Early adopter issues: MacBook Air and...
* First Look: Time Capsule, AirPort, and Time...
* An in-depth review of Apple's 802.11n AirPort...

In Theory, Theory and Practice Are the Same. In Practice, They Are Not

The theoretical speed rating of a given wired or wireless connection can be betrayed by a number of factors, from the overhead of the protocols involved to signal interference. Network data throughput is usually measured in megabits per second, which are an eighth of a megabyte per second. Disk speeds are typically cited in megabytes per second; here, I'll list both numbers to make it easier to compare disk and network throughput speeds.

SATA, or Serial ATA, has a theoretical maximum of 1200 Mbits/sec (150 MB/sec). However, existing hard drives can't even deliver data that fast; top disk output speeds are closer to 40 to 100 MB/sec, depending on whether the data is being read from the inside or outside of the disk platter, the disk spin speed, and other factors.

USB 2.0 has a theoretical maximum of 480 Mbits/sec (60 MB/sec). A USB hard drive is typically a standard ATA or SATA drive attached to a USB bridge chipset. The actual speed of the USB interface depends upon the performance of the chipset used as well as the performance of the computer the drive is attached to. That's because USB transfers most of the heavy lifting to the host computer's CPU.

USB has a faster theoretical maximum than Firewire 400 (400 Mbits/sec; 50 MB/sec), but Firewire 400 is actually much faster than USB because it uses smarter peer to peer interface hardware rather than pushing low level work onto the PC host's CPU as the simpler master to slave architecture of USB does.

On a Mac, Firewire is typically around twice as fast in real world transfer rates, with USB hitting around 18 MB/sec and Firewire reaching 35 MB/sec throughput. Windows' implementation of USB has historically been faster than Mac OS X's, with Windows' USB reaching throughput closer to 33MB/sec. That also explains why Firewire is more popular on the Mac than on the PC side; it's simply far more dramatically faster than USB on the Mac, while Firewire offers less of a noticeable boost in Windows. Macs also have Firewire Target Mode, which PC users lack. For more details on why USB is faster in Windows compared to the Mac, see the footnote: USB Performance in Windows vs Mac OS X at the end of this article.

Time Capsule doesn't use Firewire; it's USB only. There are two reasons for this. First, USB chipsets are cheaper than Firewire, because they do less (USB peripherals have less intelligence on board and transfer more work to the CPU). Second, Time Capsule and the AirPort Extreme are both designed as wireless network appliances, so the difference in performance between attached Firewire and USB drives typically wouldn't be noticeable. Test results presented in the next segment bear that out.

In reality, USB doesn't simply run at a given speed. The performance of a directly connected USB drive can be affected by a number of issues, from the performance of the host computer to interference caused by other USB devices on the same bus, to the overhead related to the drive's file system.

Ethernet Networking introduces even more complicating factors. There is the overhead of Internet Protocol addressing, as well as the file sharing protocols used, such as AFP on the Mac or SMB used by Windows, neither of which play into direct, non-networked protocols such as USB. There are also architectural issues such as the quality of the cables used and the performance of any switches (or old fashioned hubs) involved. All of these issues eat into the theoretical raw data transfer rate of Ethernet.

Fast Ethernet has a theoretical speed of 100 Mbits/sec (12 MB/sec), while Gigabit Ethernet has a theoretical speed of 1000 Mbits/sec (120 MB/sec). That suggests a double speed advantage of Gigabit Ethernet over USB (60 MB/sec), but neither protocol hits its maximum. In reality, a typical USB connected disk is roughly equal to or lesser than the throughput of a shared drive attached over a Gigabit Ethernet network.

Wireless Networking has all the complexity of traditional wired networking with the additional complications of signal strength issues such as radio interference and barriers, as well as additional overhead related to wireless transmission that commonly halves its real world throughput over the theoretical raw data rate.

- 802.11b has a theoretical speed maximum of 11 Mbits/sec with a typical transfer rate of around 4.5 Mbits/sec (0.5 MB/sec) with an ideal signal.
- 802.11g has a theoretical speed maximum of 54 Mbits/sec, with a typical transfer rate of around 23 Mbits/sec (2.5 MB/sec) with an ideal signal.
- 802.11n has a theoretical speed maximum of 300 Mbits/sec, with a typical transfer rate of around 74 Mbits/sec (9.25 MB/sec) with an ideal signal.

As the signal strength of a wireless network drops, the connection speed is automatically renegotiated and slower and slower rates until no connection is possible. The transfer rates of wireless networking make it ideal for browsing the web, as most US residents have a connection speed of around 1.5 Mbits/sec for DSL, or from 3 to 6 Mbit/sec with cable Internet service. Any version of WiFi is much faster than that.

However, very fastest wireless networking is required to perform intensive data transfers such as Time Machine backups, general file sharing, and media streaming, particularly if more than one client is using the network at once, or if one user is trying to do more than one thing with their wireless connection, such as backing up files while streaming audio to Apple TV, for example.

A Visual Speed Comparison

This chart shows the relative difference in throughput of the interfaces described above, with theoretical raw data rates in blue, and typical real world throughput in red. Note that these real world numbers are ideal peak maximums, not the average throughput users will see at all times. As detailed above, there are lots of factors that can eat into the actual real world performance. Time Capsule has performance limitations of its own, which are related to its design to primarily serve wireless clients. An upcoming segment will detail what Time Capsule itself can do.

Direct connection interfaces, such as SATA and USB, commonly deliver closer to half their theoretical maximum raw data rate, but as interfaces and drive mechanisms improve, the real world data throughput will rise. Ethernet networking interfaces, such as Fast Ethernet or Gigabit Ethernet, can hit peak transmission rates close to their maximums, but suffer from greater overhead compared to a direct connection interface.

Wireless networking throughput depends more on external factors to reach its full potential. Ideal signal strength is critically important to reach anywhere near the high end of real world throughput numbers. There are other factors that make a huge difference in wireless performance; Time Capsule and AirPort Extreme both support new features unique to the new 802.11n wireless networking protocol, including the use of multiple antennas (a technology referred to as MIMO) and the use of the 5 GHz radio spectrum. The next segment will look at the pros and cons of using this alternative frequency, which depending on the circumstances can either decrease signal range or deliver a major boost in your wireless data rate.

Time Capsule

Footnote: USB Performance in Windows vs Mac OS X

In addition to the cabling and protocol specifics, there are other reasons for Windows PCs to outperform Macs in USB transfers. The testing done by BareFeats in the article USB 2.0 versus FireWire compared 2004 PowerPC Macs against 3 GHz Pentium 4 PCs; since USB pushes much of its work to the CPU, the speed of the host made a big difference in how fast USB performed on the two platforms.

Their testing also revealed that the first generation of the PowerMac G5 delivered poor I/O across the board, scoring lower than even the mobile PowerBook and low cost eMac in both Firewire and USB. That indicates that the theoretical expectations for USB (or any protocol) are nearly meaningless when compared to the actual speed of the disk, processor, the implementation of the protocol itself, and other factors that might cause interference or otherwise eat up the expected maximum throughput speeds. In other words, USB does not ever run at its maximum theoretical speed rating.

Additionally, Windows file sharing and disk protocols are simpler than on the Mac, because Windows handles and presents less metadata. This lightness makes for faster disk operations at the expense of the sophistication of the Mac's higher quality file icons, richer file type and creator codes, and other features missing in Windows.

There are other factors that affect cross platform throughput as well; Mac OS X suffers some degree of overhead from new features such as Spotlight indexing, while Windows PCs are typically burdened with running anti-virus scanning software that peels away a significant edge in performance. Clearly, there are lots of factors to account for in making direct performance comparisons, and neatly presented numbers can easily hide those details in a misleading way.

Previous articles related to Time Capsule and its AirPort Extreme cousin:

Exploring Time Capsule: how it fits into Apple's AirPort family
An in-depth review of Apple's 802.11n AirPort Extreme Base Station
Apple Time Capsule unboxing and preview
A Look Inside Apple's New Time Capsule
Answers to Time Capsule reader questions

Apple begins widespread testing of Mac OS X 10.5.3 Update

Published: 10:20 AM EST

Apple Inc. this week began testing Mac OS X 10.5.3 Update, a third maintenance and security update to its relatively new Leopard operating system that already bundles over 75 bug fixes and code corrections.

The Mac maker on Thursday informed its vast developer community of the availability of Mac OS X 10.5.3 Build 9D10, a pre-release copy of the software update featuring a focus list spanning some two dozen core components.

Among those components in need of evaluation, people familiar with the matter tell AppleInsider, are AddressBook, AppleScript, Audio, Back To My Mac, Dashboard, the Dock, DVD Player, Finder, Graphics, iCal, Mail, Portable Home Directories, Printing, Rosetta, Spaces, Spotlight, Time Machine, and VoiceOver.

In a set of developer notes reported to have accommodated the update, Apple is also said to have listed 75 code corrections that have already been baked into this first external build, including two aimed at critical memory leaks within CoreAnimation and iCal.

Other fixes target Dashboard, iCal alarms and syncing, Installer App, Spotlight indexing, PDFs within the Preview App, Mail alarms, Spaces, Stacks and the Dock.

Mac OS X 10.5.3 is presumed for a release sometime in April or May.

Apple releases Aperture 2.1 with new plug-in architecture

Published: 12:20 PM EST

Apple on Friday released Aperture 2.1, an update to its post-production photography workflow software that introduces an open plug-in architecture allowing photographers to more easily use specialized third party imaging software directly from within the application.

Available today as a free update, Aperture 2.1 includes the Apple-developed plug-in, Dodge & Burn, which adds brush-based tools for dodge (lighten), burn (darken), contrast, saturation, sharpen and blur.

Over the coming months, third party software developers will deliver image editing plug-ins for localized editing, filters and effects, noise analysis and reduction, fisheye lens correction and more, according to Apple.

�The image quality in Aperture 2 has won over the most demanding photographers,� said Rob Schoeben, Apple�s vice president of Applications Product Marketing. �Now, thanks to our open plug-in architecture, users can access an entire industry�s worth of imaging expertise without ever leaving Aperture.�

By clicking on one or more images within Aperture 2.1, users can choose from a menu of installed plug-ins and apply specialized imaging operations to either TIFF or RAW images. Apple is also working closely with key developers to bring the most requested plug-ins to Aperture such as:

* Nik Software�s Viveza plug-in, powered by U Point technology, which provides a powerful, precise and easy way for photographers to selectively control and adjust color and light in their digital images

* PictureCode�s Noise Ninja plug-in that delivers advanced high ISO noise analysis and reduction

* Digital Film Tools� Power Stroke plug-in that features a simple, stroke-based interface to quickly mask and intuitively perform targeted adjustments

* The Tiffen Company's Dfx plug-in that provides an expansive suite of creative filters and effects

* dvGarage�s dpMatte plug-in, which is a high performance chroma key tool for creating seamless composites, and the HDRtoner plug-in that enables the selection of multiple photos to create a single high dynamic range (HDR) image and

* Image Trends� plug-ins that include Fisheye-Hemi to quickly and effortlessly correct fisheye lens distortion, ShineOff which automatically removes shine from faces and PearlyWhites that automatically whitens and brightens teeth.

Aperture 2.1 is available immediately as a free software update to current Aperture 2.0 users. Full system requirements and more information on Aperture can be found at here. Information and availability for third party imaging plug-ins can be found here, here and at the Aperture community site AperturePluggedIn.

Apple researching autostereoscopic 3-D display hardware

Published: 10:00 AM EST

Apple has been conducting research on a new breed of display hardware that would employ autostereoscopy to produce three-dimensional images that can be viewed by multiple users without the need for special headgear or glasses, AppleInsider has discovered.

The technology would consist of a projection screen having a predetermined angularly-responsive reflective surface function which would produce depth perception to the viewer even though the image is produced by a flat device, according to a filing with United States Patent and Trademark Office.

"Modern three-dimensional (3D) display technologies are increasingly popular and practical not only in computer graphics, but in other diverse environments and technologies as well," Apple said in the 25-page filing. "Growing examples include medical diagnostics, flight simulation, air traffic control, battlefield simulation, weather diagnostics, entertainment, advertising, education, animation, virtual reality, robotics, biomechanical studies, scientific visualization, and so forth."

While common forms of such displays require shuttered or passively polarized eyewear, those approaches have not met with widespread acceptance because observers generally do not like to wear equipment over their eyes, the company said. Such approaches are also said to be impractical, and essentially unworkable, for projecting a 3D image to one or more casual passersby, to a group of collaborators, or to an entire audience such as when individuated projections are desired.

As a result, Apple proposes a three-dimensional display system having a projection screen with a predetermined angularly-responsive reflective surface function. Three-dimensional images would be respectively modulated in coordination with the predetermined angularly-responsive reflective surface function to define a programmable mirror with a programmable deflection angle.

This form of technology would cater to the continuing need for such practical autostereoscopic 3D displays that can also accommodate multiple viewers independently and simultaneously, the company said. Unlike 3D glasses or googles, it would provide simultaneous viewing in which each viewer could be presented with a uniquely customized autostereoscopic 3D image that could be entirely different from that being viewed simultaneously by any of the other viewers present, all within the same viewing environment, and all with complete freedom of movement.

Apple 3D display filing

According to the filing, this form of display could include a 3D/stereoscopic rendering engine that renders 3D images and may be implemented in firmware, software, or hardware. The 3D/stereoscopic rendering engine could also be part of a graphics card, code running on a graphics chip's graphics processor unit, a dedicated application specific integrated circuit, specific code running on the host CPU, and so forth.

"The 3D images that are rendered by the 3D/stereoscopic rendering engine are sent to a 3D/stereoscopic display through a suitable interconnect, such as an interconnect based upon the digital video interface (DVI) standard," Apple said. "The interconnect may be either wireless (e.g., using an 802.11x Wi-Fi standard, ultra wideband (UWB), or other suitable protocol), or wired (e.g., transmitted either in analog form, or digitally such as by transition minimized differential signaling (TMDS) or low voltage differential signaling (LVDS))."

Apple 3D display filing

A display interface and image splitter inside the 3D/stereoscopic display would divide the 3D images from the 3D/stereoscopic rendering engine into two 3D sub-images, namely a left sub-image and a right sub-image. The left and right sub-images would be modulated (including being turned on and off) in respective image modulators to enable and control optical projection by a projector of the left and right sub-images respectively into the observer's left and right eyes

"The observer's brain then combines the two projected optical sub-images into a 3D image to provide a 3D viewing experience for the observer," the filing explains. "The deflection into the observer's respective left and right eyes is accomplished using a projection screen. The projection screen, in combination with image data properly modulated [...] forms a mirror device that is a programmable mirror with a programmable deflection angle."

Apple 3D display filing

Broadly speaking, Apple said, this combination constitutes the projection screen as a programmable mirror that is a spatial filter, because the combination operates to cause light to reflect from the projection screen to the observer's particular left and right eyes as a function of the spatial locations of those respective eyes, and otherwise does not reflect light -- as if the light were filtered out.

A digital signal processor (DSP) in combination with a 3D imager would also determine the correct location of an observer with respect to the projection screen. Characteristics about the observer, such as the observer's head position, head tilt, and eye separation distance with respect to the projection screen would also be determined by the DSP and the imager.

"The 3D imager may be any suitable scanner or other known device for locating and determining the positions and characteristics of each observer," the company went on to say. "Such characteristics may include, for example, the heights of the observers, head orientations (rotation and tilt), arm and hand positions, and so forth."

Apple 3D display filing

In some embodiments, the 3D imager may be configured as an integral part of the projector, which could be configured to directly illuminate the observer as well as the projection screen. An appropriately located light sensor would then be positioned to pick up the illumination light that is reflected from the observer, determining his or her position relative to the display.

Apple added that the 3D imager and the light sensor could also provide a means for observer input: "For example, the volume in front of the projection screen in which the observer is positioned may be constituted by the 3D display system as a virtual display volume that is echoed as a 3D display on the projection screen. The virtual display volume can then be used for observer input. In one embodiment, the observer can then actuate, for example, a 3D representation of a button to activate certain features on a virtual active desktop. Such an active desktop would be represented virtually in the virtual display volume and, by virtue of the 3D projection on the projection screen, would appear to the observer as a 3D image in the virtual display volume in the immediate presence and proximity of the observer. Other human interface behaviors are similarly possible, as will be understood by persons of ordinary skill in the art in view of the present disclosure."

In concluding its filing, originally submitted back in September of 2006, the Cupertino-based company asserts that such display technology is "straight-forward, cost-effective, uncomplicated, highly versatile and effective, can be surprisingly and unobviously implemented by adapting known technologies, and are thus fully compatible with conventional manufacturing processes and technologies."

Rumor: Digg founder claims 3G iPhone to do video chat

Published: 10:00 AM EST

Digg founder Kevin Rose, whose first-generation iPhone rumors fell short of their mark last Spring, is citing different sources this year in predicting that the 3G version of the handset will boast video chat capabilities.

During a 90 second segment of his weekly Podcast show "Diggnation" this past Friday, Rose told viewers that Apple may be restricting third parties from authoring applications that run in both the foreground and background partly because it doesn't want a competitor to its own mobile iChat application that will do just that.

More specifically, he claims that a 3G version of the iPhone hardware due in a few months will employ two digital cameras situated back-to-back -- one on the front side of the unit behind the transparent touch-screen, and a second one on the back of the handset as it exists today.

Combined with the mobile iChat application, the front-mounted cam will pave the way for live video conferencing over AT&T's high-speed 3G wireless network with computer-based iChat users, as well as other second-generation iPhone owners, according to Rose.

In the week's leading up to last year's iPhone introduction, the Digg founder cited sources in saying Apple would introduce the handset with a slide-out keyboard, two separate battery compartments, and make it available for both CDMA and GSM networks -- all of which turned out to be false.





Despite those misses, Rose has made some accurate predictions in the past, most notably his last minute reports of an iPod nano ahead of the player's inaugural release in 2005.

Microsoft hints at Office, voice recognition iPhone apps

Published: 12:00 PM EST

Microsoft Corp. has been taking a long hard look at Apple's iPhone software developers kit (SDK) since it was released earlier this month in hopes of profiting from the thriving mobile platform by releasing a few native applications of its own.

The Redmond, Wash.-based software giant is already the largest software developer for Apple's Mac platform outside of the Mac maker itself, with Fortune's Big Tech blog estimating that its Mac Business Unit generates revenues in excess of $350 million and profits of over $200 million each year.

Add to that the firm's expertise in its proprietary Exchange email protocols and business email systems, and it's almost a certainty that Microsoft will be among those bearing fresh wares for Apple's iPhone and iPod touch a bit later this year, Tom Gibbons, corporate vice president of Microsoft's Specialized Devices and Applications Group, told the business publication.

"We do have experience with that environment, and that gives us confidence to be able to do something,� he said. �The key question is, what is the value that we need to bring?"

Gibbons' team of Mac developers, which actually resides in Mountain View, Calif., just a few miles from Apple's headquarters in Cupertino, is reportedly weighing its most viable options for an initial native iPhone application, which appears as if it will fall within the Office family of productivity applications.

"It's really important for us to understand what we can bring to the iPhone," he said. "To the extent that Mac Office customers have functionality that they need in that environment, we're actually in the process of trying to understand that now."

In addition, Mike McCue of Microsoft's recently acquired TellMe voice recognition unit told Fortune that his team is also excited about iPhone development assuming the SDK will allow third party software to tap into voice recording and location-based features.

"If the SDK supports these things," he said, "we�re absolutely going to get a version out there as soon as we can, get TellMe out there on the iPhone."

Intel to launch first quad-core notebook chip by Fall

Published: 10:00 AM EST



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Intel is readying its first quad-core mobile processor for a release during the third quarter of 2008, though elevated pricing and power requirements make it seem unlikely that the chip will immediately find its way in Apple's notebook systems.

Citing sources at motherboard makers, DigiTimes claims the chip -- dubbed the Core 2 Extreme QX9300 -- will set a new high for pricing at $1,038 a piece in thousand-unit allotments when it makes its debut sometime between the months of July and September.

The 45-nanometer design will sport a core frequency of 2.53GHz, support for up to a 1066MHz front-side bus, and include 12MB of Level 2 cache. But with demand for high-end notebook systems reportedly below average, "Intel expects the quad-core notebook CPUs will not become standard in the performance/mainstream notebook market until the second half of 2009."

Also working against immediate widespread adoption is the chip's thermal design power (TDP) of 45-watts, compared to the 35-watt range of today's mainstream mobile Core 2 Duo processors.

While providing the first hints at CPU last April, Intel mobile chief Mooly Eden noted that this specification would limit usage to high-level gaming and mobile workstations, where users are willing to trade battery life for more performance.

"You'll see it at the high-end, but I don't see it running so fast into the mainstream because I don't believe there will be enough threaded applications that will justify the tradeoffs," he said.

Exposed: iPhone 2.0's parental controls, redesigned calculator

Published: 12:00 PM EST



Leaked copies of Apple's iPhone software version 2.0, not due for public consumption until June, reveal a glimpse at upcoming features such as parental controls and a redesigned version of the handset's embedded calculator application.

Earlier this week, the unofficial iPhoneDevTeam managed to get their hands on a copy of the beta software, which Apple seeded to select enterprise partners in order to afford them a head start on integrating the iPhone into their corporate networks and developing proprietary applications for employees.

Tuesday, March 25, 2008

Apple updates AirPort Express with 802.11n


Published: 08:00 AM EST



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True to weekend rumors, Apple on Monday updated its AirPort Express mobile base station with 802.11n wireless technology, which delivers up to five times the performance and twice the range of the previous 802.11g model.

Priced at just $99, AirPort Express remains the world's smallest 802.11n-based mobile base station. It can be plugged directly into the wall for wireless Internet connectivity and USB printing at home or easily brought on the road for wireless freedom wherever there is an Internet connection. AirPort Express also features AirTunes, which works with iTunes to give users a simple and inexpensive way to wirelessly stream iTunes music from a PC or Mac to any room in the house.

"Apple is leading the way with a broad range of innovative 802.11n base stations for almost any wireless networking need," said Philip Schiller, Apple's senior vice president of Worldwide Product Marketing. "From the small and portable AirPort Express, to AirPort Extreme for workgroups of up to 50 users and the new Time Capsule for automated backups, Apple customers now have more great ways to extend their wireless networks with 802.11n."

AirPort Express features a single-piece, compact design weighing just 6.7 ounces, providing maximum portability. The device offers both PC and Mac users the ability to share a single DSL or cable broadband connection with up to 10 simultaneous users. Users can also share a printer wirelessly that is connected to the USB port. Apple's AirPort Utility software provides easy step-by-step instructions for setting up and configuring AirPort Express; and with its advanced security features, AirPort Express safeguards data on networked computers with support for Wi-Fi Protected Access (WPA/WPA2), 128-bit WEP encryption and a built-in firewall.

With the release of the updated AirPort Express on Monday, Apple now includes 802.11n as standard in its entire line of AirPort base stations and Mac notebooks as well as iMac, Apple TV and Time Capsule.

AirPort Express includes a built-in combination digital and analog audio connector allowing users to connect to a home stereo or powered speakers. iTunes automatically detects remote speakers and displays them in a simple pop-up list for the user to select. Once the remote speakers are selected, AirTunes wirelessly streams iTunes music from the computer to the AirPort Express base station.

AirPort Express 802.11n

Multiple AirPort Express base stations can be set up around a home, each connected to a set of powered speakers for a whole-home music experience. AirPort Express can also extend the range of an existing AirPort Extreme wireless network.

AirPort Express is available immediately through the Apple Store, Apple's retail stores and Apple Authorized Resellers for a suggested retail price of $99 (US).

Lawsuit targets time-based sorting in Apple's iPods, Time Machine

Published: 08:45 PM EST

A Texas-based lawsuit claims that virtually all of Apple's product line infringes on a system for organizing data by time, but draws its closest connection with the Time Machine backup feature in Mac OS X Leopard.

Submitted late last week to a Tyler Division court in the southern US state, the seven-page complaint by Mirror Worlds Technologies accuses Apple of violating four distinct but related patents that touch on creating "streams" of documents that are automatically sorted according to time stamps, including future dates assigned to calendars and other reminders.

Dating back as early as 1999, the patents (1, 2, 3, 4) describe a highly visual system that displays a line of documents and other items dating back (or forward) in time along with the option of searching these items to retrieve and edit them.

Users of the system could also set up personalized versions of these feeds, or "lifestreams," as well as separate "substreams" that cover more focused topics. The approach is similarly billed as useful for searching an enterprise database.

In images accompanying the patents, Mirror Worlds portrays a system with more than a passing resemblance to Time Machine, Apple's automated backup utility in Mac OS X.

Mirror Worlds time stream patent example

The plaintiff stops short of drawing a direct connection between the operating system feature and its patent claims but argues that both Macs and Mac OS X infringe on all four patents. However, for all but one of the patents, the company alleges that iPods and iPhones are also guilty of the infringement.

The Mac maker doesn't use a visually identical system on any of its handheld devices but often sorts podcasts and similar material by the date it was received.

Apple has been aware of the patents' existence starting from late 2001 and so is responsible for "willful and deliberate" violations, according to the plaintiff, which argues that Apple is damaging Mirror Worlds' business. The lawsuit would have an injunction issued against any Apple products found infringing on the patents and asks for triple damages.

As is the company's usual practice, Apple has not commented on the lawsuit.

"Too much interest" in iPhone SDK presents challenges

Published: 11:00 AM EST

Apple Inc. is facing a rather inviting problem in the wake of last week's iPhone SDK announcement, and one that the company is all too familiar with -- a response so overwhelming that it raises questions over how well the firm is prepared to handle the resulting demand.

For instance, an article in BusinessWeek notes that while developers are genuinely pleased with the kit, some have been inhibited in their initial efforts due to a lack of guidance from the company and a slew of muddy guidelines over discussing the intricacies of the iPhone platform with fellow programmers.

"The problem that Apple has right now is, there's too much interest in the iPhone SDK," said the Iconfactory's Craig Hockenberry, one of several developers contacted by the business publication who say their questions to the company have gone unanswered for weeks at a time.

Developers wishing to author native applications for the iPhone and iPod touch must ink their named to 2,700-word non-disclosure agreement (NDA), which stipulates that they not "disclose, publish, or disseminate any confidential information to anyone other than to other registered iPhone developers" who work for the same firm.

"Many programmers feel inhibited from turning to one another for help because of the confidentiality agreement," said BusinessWeek. "The restriction hasn't stopped some developers from using public forums to answer each other's questions�though it has given some pause."

Meanwhile, venture capitalist firm Kleiner Perkins Caufield & Byers, which announced a $100 million dollar fund aimed at jump-starting third-party iPhone development, has been so inundated with proposals that it now admits it may have to increase its bounty.

According to Matt Murphy, a partner at the firm, his colleagues had a running bet over how many business plans they'd receive from prospective iPhone developers in the first 30-days following the announcement of their fund. While Murphy declined to reveal that number, he said it was easily surpassed within 36 hours.

This immediate charge on the part of developers presents further questions regarding the virtual shelf space Apple's prepared to offer third parties, adds the San Francisco Chronical, whose piece on iPhone gaming notes that id Software and Pangea Software are among the gaming houses that intend to release titles for the iPhone.

"My only concern is that everyone and their brother is jumping on the iPhone app bandwagon, so it may make it difficult to market a product when there are a zillion others coming out at the same time," said Pangea's Brian Greenstone.

iTunes makes $570m; Austria iPhone date; Japan iPod investigation

Published: 06:35 PM EST

Apple's iTunes media store drew in more than half a billion dollars across 2007 and is a small profit machine for Disney, say new estimates. Also, Austria may learn deals of its iPhone launch this week, and Japan is investigating an iPod nano breakdown.

Apple pockets $570m from iTunes in 2007?

Although Apple has often maintained that the iTunes Store is a vehicle for sales of the iPod rather than a source of profit, the company may have earned $570 million for 2007 alone, according to calculations by the music chart keeper Billboard.

Using as a yardstick Apple's recent revelation that it had sold four billion songs since the store opened in April 2003, the publication estimates that Apple sold about 1.7 billion tracks last year. This amounts to more than just $1.7 billion, however: as stores in Europe and elsewhere often charge more than 99 US cents per track, Apple is more likely to collect $1.9 billion.

After factoring in Apple's roughly 30 percent direct earnings from every song sold, this leaves the Cupertino, Calif.-based company with about $570 million of its own versus the 70 percent left to the labels.

The income doesn't translate to a similar amount in pure profit for iTunes, however. Apple has explained in the past that its portion of the song price is largely used by bandwidth and maintenance costs, though the company has never broken down its revenues in public statements.

Analyst: Disney earns $123 million in iTunes sales since debut

As unclear as Apple's revenue stream may be, its close partner Disney has been making a small but tangible profit on videos from iTunes, estimates by Pali Research show.

Studio chief Bob Iger's claims to have sold between four million movies and 40 to 50 million total videos since movies became available from iTunes in fall 2006. If taken literally, Disney has earned about $122.8 million after casting aside Apple's portion of each purchase, Pali analyst Rich Greenfield says.

The number is just a small fraction of Disney's total $35 billion in sales for 2007 alone, but is easily sustainable. Without the normal marketing and manufacturing costs associated with feature films and DVDs, virtually all of the income is considered a supplement to Disney's core movie-making business rather than an essential focus.

Newspaper claims iPhone Austria announcement by Friday

Austrians will hear of plans for the iPhone's launch at the same time as the Irish launch, according to a report in the national newspaper Der Standard.

The publication refers to anonymous industry sources who claim that T-Mobile Austria will sell 8GB and 16GB iPhones at the same prices of 399 and 499 Euros as for French, German, and Irish offerings. Like most iPhone subscriptions, owners will be tied to a two-year contract and will pay between 50 and 60 Euros a month.

T-Mobile has not confirmed the dates, though chief Hamid Akhavan pledged a release in the first half of 2008.

Japanese officials to investigate iPod nano sparks

An incident with a first-generation iPod nano has triggered an inquiry into the safety of the player by the Japanese Ministry of Economy, Trade and Industry.

The player reportedly shot sparks while it was being recharged, prompting concerns that other users may have encountered the same problem. No one has been injured, though Apple reported the issue to Japanese officials late last week.

Roughly 420,000 of the iPods were sold in Japan between 2005 and 2006. Later second- and third-generation iPod nanos aren't part of the current investigation.

Suppliers hope Apple Newton pad boosts Flash orders

Published: 10:00 AM EST

With the price of NAND flash memory slumping below manufacturers' cost, Taiwanese suppliers are looking towards Apple's next big thing in hopes that it will help revitalize the market later this year.

Citing sources at Taiwan memory makers, DigiTimes notes that despite procuring about $1.2 to 1.3 billion worth of NAND flash memory for its products in calendar year 2007, Apple has yet to place any substantial orders this year.

Although the Cupertino-based company recently introduced a solid-state disk (SSD) version of its MacBook Air, suppliers believe the steep retail price of that model will do little to encourage widespread consumption amongst consumers, "which can hardly spur meaningful SSD penetration and NAND flash procurement."

Instead, the memory makers are reportedly anticipating the launch of the company's first ultra-mobile PC (UMPC) as a possible catalyst to improve demand and boost NAND pricing later in the year.

Like the MacBook Air's 64GB SSD, the device is said to employ multi-level cell (MLC) NAND flash, as opposed to single-level cell (SLC), which represents the latest and most dense form of flash memory.

For its processor, the tablet-like device is widely presumed to use Intel's Atom processor, which will eventually include a dual-core 1.87GHz model, according to a leaked Intel roadmap that made its way around the Web on Monday.

Apple updates AirPort Base Station software

Published: 05:00 PM EST

Apple on Tuesday updated its AirPort Base Station software for Mac OS X 10.4 Tiger and Mac OS X 10.5 Leopard, as well as recent version of the Windows operating system.

The 11.4MB update began showing up via the Mac OS X Software Update application as "AirPort Base Station Update 2008-001" earlier this afternoon for those users who own one of the company's 802.11 routers.

According to Apple's "release notes," the update includes general fixes and compatibility updates for AirPort Utility, AirPort Disk Utility, and AirPort Base Station Agent.

Shortly thereafter, a similar set of updates were released via the company's website under the heading "AirPort Utility 5.3.1." Those distributions was made available as a 8.8MB download for Leopard, a 9.33MB download for Tiger, and a 10.28MB download for Windows XP and Vista.

"AirPort Utility v5.3.1 is the simple to use, setup and management utility for the AirPort Express Base Station, the AirPort Extreme Base Station and Time Capsule," Apple said in the release notes for those downloads.

Report: 40 percent of holiday iPod sales went to first-time buyers

Published: 09:00 AM EST

Following a meeting with Apple chief operating officer Tim Cook earlier this week, investment bank Goldman Sachs reiterated a Buy rating on shares of the electronics maker, saying the company's industry leading product cycles should help it overcome softer seasonality and sets the stock up for s strong second half.

"Even with the recent strength in all of Apple�s product lines, there continues to be significant opportunities in all three [of its business] segments," analyst David Bailey wrote in the first of two research notes released to clients.

Specifically, he noted that even though the company's personal computer business has outpaced the industry for 5-6 quarters in a row, Macs still account just 3 percent of the global PC market and thus are far from achieving their ultimate potential in the market.

"Our estimate is for 25 percent unit growth in 2008," he said.

Meanwhile, the analyst noted that while iPod unit growth is clearly declining, improving average selling prices (ASPs) from a positive mix of iPod touch models should enable the company to drive ongoing revenue growth for the foreseeable future.

Of interest, Bailey said the iPod touch is enabling the iPod to reach new customer segments, with more than 40 percent of iPod purchases during the December quarter coming from consumers who've never owned an iPod before, reinforcing his belief that the digital players have a ways to go before reaching their true saturation point.

In a second report, the Goldman Sachs analyst weighed in with his thoughts on the iPhone, noting that Apple remains confident that it's on track to meet its 10 million iPhone unit sales target for calendar 2008 and.

"While we expect those shipments to be more backed-loaded, we continue to look for 11 million units for the year," he wrote. "We remain a buyer of Apple shares as Apple has the fundamental and valuation underpinnings which should allow the stock to outperform on an absolute and relative basis longer-term."

Apple leaves would-be iPhone developers hanging for the moment

Published: 05:30 PM EST

A number of applicants to Apple's official iPhone Developer program are venting their frustration with the company after having received temporary rejection letters on Friday.

The majority of the backlash, as outlined by sites like ArsTechnica and TUAW, appears to stem from the ambiguity of the non-acceptance letters and a lack of information regarding the specific criteria used by Cupertino-based company to decipher who is eligible for early acceptance and who is not.

"Thank you for expressing interest in the iPhone Developer Program. We have received your enrollment request," Apple wrote in an email sent to the vast majority of those who applied. "As this time, the iPhone Developer Program is available to a limited number of developers and we plan to expand during the beta period. We will contact you again regarding your enrollment status at the appropriate time."

Applicants outside the United States received a different response but to the same result: "Thank you for expressing interest in the iPhone Developer Program. We have received your enrollment request. �At this time, the iPhone Developer Program is only available in the US and will expand to other countries during the beta period. �We will contact you again regarding your enrollment status at the appropriate time. Thank you for applying."

In what may be some condolence to those applying, it's reported that Apple does not appear to be discriminating between corporations and developers of various stature. Instead, the policy appears to be that of gradual expansion during the ongoing beta stage, as noted by MacRumors, the only publication thus far to have claimed knowledge of some developers receiving Apple's official endorsement into the program.

Still, that's left those not so fortunate to wonder what affect their temporary rejection will have on their ability to garner a portion of the $100 million iFund launched by venture capitalist firm Kleiner Perkins Caufield & Byers to help support aspiring iPhone application creators.

"Got my rejection email, today. Know someone else who did, also," said Chad, a prospective developer commenting on the matter over at iLounge . "Suppose iFund will wanna float any money my way now that apple has ditched me? I doubt it. Ah� thanks Apple."

But are there real grounds for paranoia at this point? Likely no, the publication suggests. It notes that that temporary rejection letters arriving in droves on Friday simply reiterate what was stated by Apple chief executive Steve Jobs last week while announcing the program: that it would be available only to a "limited number of developers" in the early stage, with substantially more gaining their digital certificate and access to the beta version of iPhone software v2.0 as its final June release approaches.

Fortune: Jobs hid cancer for nine months

Published: 11:00 AM EST



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Monday, March 17, 2008

Apple's iPhone SDK sees 100,000 downloads in four days

Published: 08:00 AM EST

Apple said Wednesday that more than 100,000 iPhone developers have downloaded the beta iPhone Software Development Kit (SDK) in the first four days since its launch on March 6.

The iPhone SDK provides developers with the same rich set of Application Programming Interfaces (APIs) and tools that Apple uses to create its native applications for iPhone and iPod touch.

"Developer reaction to the iPhone SDK has been incredible with more than 100,000 downloads in the first four days," said Philip Schiller, Apple�s senior vice president of Worldwide Product Marketing. "Also, over one million people have watched the launch video on Apple.com, further demonstrating the incredible interest developers have in creating applications for the iPhone.�

Last Thursday, Apple also previewed the new App Store, a way for developers to wirelessly deliver their applications to every iPhone and iPod touch user. Developers set the price for their applications�including free�and retain 70 percent of all sales revenues.

Leading developers such as AOL, Electronic Arts, Epocrates, salesforce.com and Sega have already demonstrated applications using the SDK, and developer response continues to be strong with more developers embracing the platform, according to Apple.

"Apple�s become an important mobile game platform with the iPhone SDK," said Jason Kapalka, co-founder and Chief Creative Officer, PopCap. "The new SDK gives us the tools to innovate and reinvent games like Bejeweled, Zuma and Peggle. With the new App Store we can reach every iPhone and iPod touch user on the planet."

The free beta iPhone SDK is available immediately worldwide and can be downloaded at Apple's developer website. The iPhone Developer Program will initially be available in the US and will expand to other countries in the coming months, Apple said.

A QuickTime video of the iPhone roadmap event remains available here, in both standard and high-definition formats.

More evidence of Apple's iPhone eventually going Intel

Published: 02:00 PM EST

There's some more anecdotal evidence this week to suggest that Apple Inc.'s iPhone will eventually abandon its Samsung-based roots and make the jump to Intel's freshly-coined Atom architecture.

Report: DVR could turn Apple TV into multi-billion dollar business

Published: 11:00 AM EST



AppleInsider reader poll:
ON A SCALE OF 1 TO 5, OF HOW MUCH INTEREST TO YOU IS AN APPLE TV THAT DUALS AS A DVR?
1: No interest
2: I'd check it out
3: I'd likely purchase one
4: This is what I'm waiting for
5: Would have bought one yesterday
By integrating digital video recording (DVR) features into Apple TV, Apple stands to transform it's niche media hub business into a serious growth driver worth over a billion dollars annually, according to one Wall Street analyst.

Reacting to a patent filing uncovered by AppleInsider on Thursday, American Technology Research analyst Shaw Wu said he sees DVR features like those portrayed in the filing cropping up in a third or fourth revision to Apple TV, turning the device into a real business rather than just a "hobby."

"We estimate AppleTV to be a very minor contributor today at ~0.3-0.4 percent of revenue or $100-125 million annually," he wrote in a note to clients.�"We believe adding the ability to watch and record live TV could turn this into a billion dollar, if not multi-billion dollar business."

Wu said the cost of hardware components needed to equip the media box with DVR features is almost negligible, or about $12-15 in incremental cost per unit.
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"We (as well as many others) have been clamoring for DVR and/or TV tuner capabilities since the introduction of Apple TV 1.0 in January 2007 and even Apple TV 2.0 with movie rentals in January 2008," he added. "We are pleased to see Apple listening to customers similar to what it has done with iPhone, with adding native access to Exchange server."

The analyst, however, took pause in his report to note that there have been patent filings from Apple in the past that have not come to fruition "yet."�One example, he said, is Bluetooth stereo headsets which have yet to ship but "will at some point as cost of components decline."

Separately, he cited his own sources as saying that Apple and Sony appear to be in the final negotiation stages of bringing Blu-ray to Macs.

"Thus while near-term trends look difficult with a looming recession and a slow-down in consumer spending, we continue to believe Apple is well-positioned to weather the storm better than most with its strong fundamentals," he wrote. "[We] reiterate [our] BUY rating and price target of $175."

Airport Express with 802.11n leaks on Apple's Swiss site

Published: 05:25 PM EST

Apple Switzerland has inadvertently revealed an upgrade to the company's travel router that takes advantage of the latest Wi-Fi standard.



Visitors to the Mac maker's Airport Express page for the European country are greeted with a description that clearly identifies it as a new model, as MacGeneration reports.

"Connect to the Internet, print, and share music from iTunes with any room in the house. Everything without wires. Now with 802.11n as standard," the description reads, translated from its original French.

As with the Airport Extreme, Apple promises as much as five times the speed as the earlier 802.11g standard, which is used by the current Airport Express model. The price and core USB printing and disk sharing features also appear to be unchanged from the original.

The slip is not known to have appeared on any of Apple's other pages but would signal the first clear change to the Airport Express hardware, which has been virtually unchanged since its introduction in June 2004.

Apple sued over foundation to iPod + iTunes franchise

Published: 04:00 PM EST

ZapMedia Services, Inc. has filed a lawsuit against Apple Inc., claiming to have conceived the underlying principles of the iPod + iTunes franchise a full two years before the first iPod went on sale.

The patent infringement suit, filed Wednesday in the Marshall Division of Texas friendly to patent litigation, comes 18 months after the little-known company, acting on behalf of the now defunct ZapMedia Inc., unsuccessfully began shopping for a buyer of its tiny portfolio with the help of Atlanta-based intellectual property firm Lava Group Inc.

That portfolio had long consisted of just a single patent (No. 7,020,704) titled "System and method for distributing media assets to user devices via a portal synchronized by said user devices." However, on Tuesday the United States Patent and Trademark Office awarded ZapMedia with the rights to a second, similarly titled patent (No. 7,343,414) having an increased focus on digital rights management (DRM).

Both patents describe a content distribution and media asset management system, which when taken at face value appears similar to online distributions systems like Apple's iTunes Store and rival offerings such as Vongo and MovieLink. In addition, the filings include what may be perceived as the foundations to a DRM platform.

In its suit Wednesday, ZapMedia claims that after filing for its first patent in October of 2000, it met with several major technology and media companies around the world, including Apple, describing its vision in great detail.

"Without asking ZapMedia for permission, Apple subsequently unveiled its own system," the company said. "Apple announced its iPod MP3 player with an integrated iTunes software application in October of 2001 and its iTunes store in April 2003."

After having been granted its first patent in March of 2006, ZapMedia between June 2006 the fall of 2007 again entertained dialog with Apple, offering to license that patent to the company to no avail.

Atom roadmap
Illustrations included in ZapMedia's filings.

"When someone takes our vision and our intellectual property without a license after several attempts, we have no option but to protect it through every means available to us," Robert J. Frohwein, general counsel of ZapMedia Services, said in a statement.

ZapMedia is now seeking unspecified damages.

MacBook Air software update targets ongoing freezing issues

Published: 10:50 AM EST

Apple this week released a small software update to the MacBook Air's system management control (SMC) that it hopes will put an end to intermittent freezing issues that have plagued some early adopters of the ultra-thin notebook.

Specifically, the 551KB update fine tunes the speed and operation of the Air's internal fan, which is responsible for cooling the machine and preventing instances of overheating.

The fan, according to several users posting to Apple's support forums (1, 2) over the past two weeks, has failed to perform adequately thus far, resulting in random lockups that render the Air unresponsive for periods of about 10 to 15 seconds at a time, if not longer.

In most cases, the intermittent freezing would occur under CPU intensive operations such as digital video playback, downloading content from iTunes, and the use of resource-intensive applications such as Safari or FireFox.

In these instances, the MacBook Air's internal temperature would rise to abnormal levels, causing one of the system's primary processor cores to power down completely. The weight of the operations would then be shifted to the single remaining core, which would be unable to handle the load, eventually causing the systems to stutter and lock up repeatedly.

"I called Apple Customer Service in Italy, they said they knew about the problem, asked me to run some 'resetting' sequences, but the problem is still there," one Air owner wrote last week. "I really think it is a 'overheating' problem, it only happens when running heavy applications, like video playback or video chatting (skype)."

The issue has been particularly troublesome for Air owners who reside in warmer climates, as the surrounding environmental temperatures serve only to compound the overheating problem.

"Same behaviour here with my MacBook Air running 10.5.2," said another Air owner. "Things seens a bit worst to me because I'm in Brazil, S�o Paulo. This means 86� F is a ordinary day."

Unfortunately, a couple of owners report that they are unable to apply this week's MacBook Air SMC Update 1.0 because their MacBook Airs shipped out of Apple's manufacturing facilities with the update already applied. These users continue to report freezing issues.

"I download the the update but it told me I was already up to date," one said. "Fingers crossed for a fix soon."

Separately on Tuesday, Apple also released via iTunes iPod shuffle firmware version 1.0.4, which addresses a few bugs and enhances support for the just-release 2G version of the player.

Jobs on "marathon" meetings, successors, and iPods saving Apple

Published: 06:25 PM EST

A new interview with Apple chief Steve Jobs reveals some of the company's more extraordinary practices, including weekly reviews of the entire business. It also confirms Jobs' approach to a successor and the crucial role of the iPod in Apple's turnaround.



In his discussion with Fortune, Jobs notes that top staff at the company meet every Monday to review the company's entire direction for the past week -- a practice not often seen at other companies, but one which the company co-founder says is essential to coordinating the larger company strategy and fostering independence among the others.

"When you hire really good people you have to give them a piece of the business and let them run with it," he says. "I want [them] making as good or better decisions than I would. So the way to do that is to have them know everything, not just in their part of the business, but in every part of the business."

The technique explains Jobs' confidence in finding a replacement should he ever leave. Echoing his remarks made on Tuesday at the annual shareholders' meeting, Jobs observes that there are multiple prime candidates for the top spot, particularly chief operating officer Tim Cook. Senior officials at Apple are reportedly skilled enough that there would be little risk. "Some people say, 'Oh, God, if [he] got run over by a bus, Apple would be in trouble," Jobs adds jokingly. "But there are really capable people at Apple."

He also uses this approach as justification for his at times legendary reputation for harsh criticism. Pushing employees to their limits improves them beyond what they thought possible of themselves, he says.

The executive takes further pride in the company's ability to say "no" to common business tactics. Consulants have never been brought in to verify the company's own behavior, just those of competitors. Apple has likewise repeatedly turned down some ideas, even seemingly viable ones, for the sake of maintaining its concentration on just a few key product lines.

Of those lines, the iPod may well have proved the most critical. While the Mac has always been the company's backbone, Jobs admits that the iPod proved virtually essential to rescuing the company from its reputation as a niche-only computer manufacturer. The runaway success of the music player helped validate the company's approach, both to itself and to others. Inside the company, the iPod was a "great shot in the arm" to a company used to never picking up more than 5 percent marketshare.

More importantly, he states, it broke the complacence of the market towards options beyond Windows. As people became aware of Apple once again, it gave the company an opportunity to expand and set itself up as a viable competitor to Microsoft and Windows-based PC builders.

"People have finally started to realize that they don't have to put up with Windows - that there is an alternative," he explains. "I think nobody really thought about it that way before."

Native MySpace iPhone app; iTunes royalties; FNAC chases iPhone

Published: 07:00 AM EST

MySpace is rumored to be among the first developing third-party native iPhone software. Meanwhile, musicians listed on European iTunes stores typically earn more than their US counterparts, a major French retailer demands iPhone sales rights, and Kaspersky has built prototype Mac antivirus software.



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MySpace rumored to be developing iPhone app

One of the first native applications for Apple's touchscreen devices could be a front end for MySpace, says a rumor at Electronista.

The software is reportedly built using a pre-release version of Apple's development kit for the iPhone and iPod touch and has largely been considered a secondary priority at the company, which has only devoted a handful of staff to the project on a casual basis.

Even so, the current results are purportedly "impressive," if unfinished: the project isn't believed to be ready for Apple's Software Roadmap event on Thursday and isn't likely to be a full-fledged replacement for the website, which streams music and video through a Flash interface unavailable on the Apple devices.

The same website first alluded to high-profile developers receiving SDK kits last fall, several months ahead of the public unveiling.

iTunes royalties higher in Europe

If a musician or band wants to reap the rewards from music sales through iTunes, their best bet is to offer their titles through the European stores, performer Leon Rousseau has revealed.

In one of the few instances where artists have discussed the hard math of iTunes' royalty system, Rousseau notes that a song costing 99 Euro cents in France's iTunes Store nets brings back almost 95 US cents to the label, while the same track purchased from the American store offers just 64 US cents in compensation.

The rocker can't provide the same figures for whole albums, however: while he knows that a �9.99 title will pull $8.94, no one on the US store has yet to buy the whole track.

Nonetheless, the income from either country is strong enough to make it a viable (if not ideal) venue to sell music, Rousseau claims. As traditional CDs are often sold at a higher price to distributors who themselves take a cut, the old format is often more expensive and less profitable at the same time.

"It's frankly not that bad for a support mechanism that doesn't generate manufacturing costs," the musician says.

Most other iTunes stores based in countries that depend on the Euro charge similar rates.

French chain demands rights to sell iPhone

France's primary electronics retailer, FNAC, may resort to legal measures to gain sales rights for the iPhone, according to a report by national newspaper Le Figaro on Tuesday.

The store chain's chief executive, Denis Olivennes, told the publication that FNAC was holding talks to become a new official source for the iPhone, but that it would not accept an unsuccessful attempt. If necessary, the company will take steps to force the issue -- though the retail head did not say what routes might be possible.

Orange's exclusive lock on selling the iPhone in its own stores is "inadmissable," Olivennes says. At present, the UK is the only country in which Apple allows the iPhone to be sold through an outlet besides its own stores or those of the exclusive carrier. British customers can buy the device through Carphone Warehouse in addition to Apple and O2 stores.

Kaspersky mulls Mac OS X security suite

Moscow's well-known antivirus developer Kaspersky could have a Mac port of its software released "in just days" if necessary, company representative Timur Tsoriev told the press at the CeBIT show in Germany.

The company is now known to be holding a rough copy of the software in reserve should the Mac become a genuine target for malicious software. Apple's continued marketshare increases prompted the move, according to the company's founder, Eugene Kaspersky.

This feat is possible due to the engine underneath the current software. Where some security programs often require major conversion efforts to work on the Mac, Kaspersky's software is independent enough to run on multiple operating systems. The software team can therefore ready a Mac version without committing to a full release.

Other companies such as AVG developer Grisoft and F-Secure are also pondering Mac development, though both suggest that a release would depend heavily on demand.

Saturday, March 15, 2008

iTunes update to address truncating glitch

Published: 01:00 PM EST

Apple is working on a maintenance update to its iTunes software that will address a number of performance issues, AppleInsider has learned, including nasty bug which shaves off a portion of the last track during CD imports.

Apple reportedly became aware of the truncating problem following a flurry of reports from disgruntled users who've been congregating on the company's support forums for the past three weeks.

One, going by the name of dlalla, reported that since upgrading to iTunes 7.6.1, all his CD imports have resulted in the last 6 seconds of the final track getting cut short.

"I'm having the same issue, and didn't notice it until today," said another. "Considering the volume of CDs I import on a regular basis, this is going to be a real pain - I have to go back now and figure out when I upgraded, and what I have imported since then that will need to be fixed."

Other users confirm the glitch to have turned up as part of the iTunes 7.6.1 update released February 21st. They note that the issue is particularly prevalent while importing to compressed formats such as AAC or MP3 using a speedy optical drive. Users of slower optical drives say they haven't noticed the issue.

While they await the forthcoming iTunes update, some users have resorted to a workaround. They've found that by importing the final track of each CD to AIFF format, then converting it to a compressed format afterwards, they can avoid the problem.

Austria iPhone details revealed; Apple's design process exposed

Published: 05:50 PM EST

T-Mobile Austria has posted listings for the iPhone and its plans ahead of an Apple announcement. Also, a senior Apple engineer has revealed the company's unusual approach to its software design.

Austria reveals iPhone service details

Although yet to be discussed outside of the site by either Apple or T-Mobile, a special iPhone page has appeared that lists 8GB and 16GB handsets as selling for 399 Euros and 499 Euros respectively, matching similar pricing in France, Germany, and Ireland.

The company also reveals that its iPhone plans will offer more than its fellow T-Mobile division in Germany: a "Classic" plan at 39 Euros will include 1000 minutes of airtime for calls to any network versus the 100 minutes available with Germany's starter 49 Euro plan. A "Supreme" plan at 55 Euros adds 1000 SMS messages and also supplies 1,000 extra minutes each to other T-Mobile customers, the voicemail inbox, and other providers.

However, while the plan includes access to Visual Voicemail, the company reveals that Austrian users will encounter a data cap similar to that in Ireland: both the Classic and Supreme plans are limited to 3GB of data per month.

T-Mobile has not revealed its launch date but is reportedly set to launch the iPhone as early as tomorrow. In a statement on the Austrian site, the carrier says it expects to sell the phone through its 39 retail shops as well as its online store.

iPhone plans for Austria

Apple manager discusses company software design

If Apple's software looks unusually well-designed and provides unique solutions to problems, that's because the company doesn't obey typical rules, Apple senior engineering manager Michael Lopp has revealed in a South by Southwest technology panel attended by BusinessWeek's Helen Walters.

Design mockups, which replicate the interface look and its mechanics, are one of the most important differentiators, Lopp says. Rather than sketch several crude mockups that will need to be changed later, Apple designers often create ten mockups that almost exactly mimic the final appearance. This adds extra time up front but pays off by preventing mistakes.

This is more than the seven or less renderings that come from other companies, the engineer adds, and is carried through to the completion stage: designers are given enough time to create their concepts and pick the top three, which themselves are refined for three months until the final interface is chosen.

The company also follows the unusual practice of holding two seemingly contradictory meetings each week. In one, the developers are encouraged to think of any design that might work, no matter impractical it initially seems; in the next, the same team is asked to determine how it could make a given plan a reality and focuses on concrete development. In doing so, Apple opens up the possibility of a creative solution even very late into production.

Importantly, Lopp adds, this also safeguards against conflicts in so-called "pony" meetings: gatherings where management outlines its desires for a product, no matter how unrealistic they might be for the actual designers. By learning what the team considers workable at any given stage, executives not avert long-term disasters but also may get the features (or "ponies") they want through different means.

Microsoft issues first update to Office 2008 for Mac

Published: 02:00 PM EST

Microsoft on Tuesday released the first update to Office 2008 for Mac in the form of a maintenance and security patch which the company is recommending for all users of the relatively new productivity suite.

"The Office 2008 for Mac 12.0.1 Update [114.1MB] contains several changes that improve security, stability, and performance," Microsoft wrote in a lengthy set of release notes. "These changes include fixes for users of Mac OS X 10.5 Leopard, and include fixes for vulnerabilities that an attacker can use to overwrite the contents of a computer's memory by using malicious code."

The Redmond, Wash.-based software giant also outlined about a half dozen improvements to each of the suite's component applications. For instance, it said Word will no longer quit unexpectedly during launch or during spell check, and that blank pages are no longer printed when using a high resolution printer. Improvements to citation deletion and font substitution were also implemented.

Meanwhile, Excel will also see improvements that will also prevent unexpected quits. In addition, the new version will feature more reliable ledger sheets, present better support for secondary displays, fix formatting issues for rotated text, and respond more reliably when receiving copy and pastes of linked data and charts.

For Entourage users, the update should improve IMAP connections to servers running IBM's Lotus Domino and synchronization with Exchange Server. It should also correct problems with notification sounds under Leopard, import rules, and the stability of Database Utility when used to rebuild large identity databases.

Rounding out the fixes in the Office 2008 for Mac 12.0.1 Update are those targeting the suite's presentation software, PowerPoint. After applying the update, users should experience faster launches of PowerPoint, better character spacing and layout, and improvements to saving files to an SMB network volume, as well as saving files in PowerPoint 97-2004 formats.

Tuesday update is the first for Office 2008 for Mac since the software launched in January at Macworld Expo.

iPhone SDK may block Firefox, Java, background apps

Published: 06:35 PM EST

Conditions set out in Apple's iPhone SDK are dampening hopes of porting some highly valued applications to the handheld device -- including interpreted code, programs within programs, and background applications.

Critics of the cellphone's third-party software creation kit point to a key clause in the company's SDK agreement that appears to restrict all code except that which relies on Apple's own programming interfaces to run, including those that run inside another third-party program's shell.

Apple's iPhone 2.0 firmware to bring contact search?

Published: 06:15 PM EST

Tucked away in Apple's presentation of its iPhone and iPod touch version 2.0 upgrade was evidence of a search feature coming to the handset's contact list.



As noted in a post by blarg Kaboom, an inconspicuous magnifying glass icon -- visible for just a few moments -- appears just above the alphabet search strip in the Contacts application in one of Apple's slides during the presentation from last week.

Without a live demonstration of the feature, the exact behavior of the icon is uncertain. Nonetheless, the image resembles the Spotlight icon in Mac OS X Leopard, alluding to a likely search function for iPhone owners with large contact lists or specific search criteria.

Apple hasn't discussed the presence of the image. No users with access to the iPhone software development kit have reported the feature appearing in the contact list for the version 2.0 beta, however, which hints at a feature either pulled from the software or else shelved until its planned final release in June.

In November, Piper Jaffray analyst Gene Munster fueled speculation by claiming that a phone-wide search feature would appear along with the iPhone SDK for Apple's official announcement, which was planned for February at the time. While the accuracy of the researcher's sources has yet to be settled, they suggested that users could search not just contacts, but also data within calendars and email messages.

The lack of search has been a frequently cited omission from the iPhone's feature set since its launch last June.

iPhone Contact Search
Click here for larger view.

Microsoft's Internet Explorer 8 chasing Apple's Safari

Published: 04:00 PM EST

Microsoft on Wednesday previewed the next generation of Internet Explorer, promising greater interoperability with modern Web standards that have thus far eluded the Windows-based browser and plagued developers' attempts to author truly browser and platform independent web sites.

Speaking at the company's MIX08 online technology conference, Microsoft browser chief Dean Hachamovitch said Internet Explorer 8 delivers better predictability when designing sites, and will feature full support for cascading style sheet (CSS) 2.1 when it's finally issued to manufacturing.

A beta, due for release later in the day, will also include a handful of new end-user features in addition to several developer-oriented debugging tools, both of which the Redmond, Wash.-based firm hopes will provide an edge in its ongoing battle with rival partners Google and Mozilla (Firefox) for maintained supremacy on the web.

Among the top enhancements for end users is a service-related mapping feature reminiscent of embedded Google Maps called "Activities," and another akin to the Web Clips feature of Apple's Safari browser, dubbed "WebSlices."

Microsoft describes Activities as "contextual services to quickly access a service from any webpage," allowing users to bypass the process of, for instance, copying a street address from one website and then pasting it into the website of a mapping service to bring up its location.

"For example, a user is interested in a restaurant and wants to see the location of it," the company said. "This is the form of a "look up" Activity where the user selects the address and views an in-place view of the map using his favorite map service."

IE8

In addition to Microsoft's "LiveMaps" service, the default Activities contextual menu lists about a half-dozen of the software giant's other services, in addition to links for "Share on Facebook" and "Add to Digg."

IE8

Meanwhile, WebSlices appear to be a near facsimile of Web Clips without a separate runtime environment like Dashboard: "Internet Explorer 8 Users can discover WebSlices within a webpage and add them to the Favorites bar, a dedicated row below the Address bar for easy access to links. Internet Explorer 8 subscribes to the webpage, detects changes in the WebSlice, and notifies the user of updates."

IE8

Other features of Internet Explorer 8 include a links bar (similar to Safari's Bookmarks Bar) that has been renamed the "Favorites Bar," an "Automatic Crash Recovery" tool, and an improved anti-phishing filter.

Also on Wednesday, Microsoft released a beta version of Silverlight 2, its competitor to Adobe's Flash for rich, cross-platform media content on the web, and dropped hints that the software could eventually make its way to Apple's iPhone.

"We're releasing Silverlight on more and more mobile platforms, said Scott Guthrie, Microsoft's Corporate Vice President, Developer Division. "We'll release it on anything with an SDK."

Apple, Nike to tie iPod nanos into gym equipment

Published: 12:35 PM EST

Leveraging a partnership that began two years ago, Apple and Nike said Tuesday they hope to again redefine the way people work out by bringing the Nike + iPod experience to gyms around the world beginning this summer.

The shoe and iPod makers said they're actively working with major gym equipment manufacturers such as Life Fitness, Precor, Star Trac and Technogym to make their cardio equipment Nike + iPod compatible so health club members can easily track workouts on�cardio equipment�like treadmills, ellipticals, stationary bikes and stair climbers.

Come this summer, Nike + iPod Sport Kit users will be able to simply�plug their iPod nano into compatible equipment at the start of their workout to automatically record their progress. Users can then connect their iPod with their computer to upload the workout to NikePlus.com.

"The iPod is an essential part of millions of people's workouts and now users�can easily set goals and track their progress with Nike + iPod,� said Greg Joswiak, Apple's vice president of Worldwide Product Marketing for iPod.�"We're excited to be working with Nike and leading equipment manufacturers to bring the Nike + iPod experience to the gym."

Among the participating gyms are 24 Hour Fitness nationwide and Virgin Active Health Clubs internationally, where members will see workout data from their Nike + iPod sport kits converted to �CardioMiles� following each work out, so that they can easily set goals and participate in challenges with runners and with users of other cardio equipment.

Nikeplus

Since its inception back in May of 2006, runners have used the $29 Nike + iPod Sport Kit to log close to 50 million miles, according to Nike. The kit includes an in-shoe sensor and a receiver that attaches to iPod, allowing runners to track data on time, distance, calories burned and pace.

Investors probe Apple's Jobs on successor, games, future products

Published: 06:00 PM EST

AppleInsider joined Apple investors, some of whom traveled from as far away as Europe, at the company's annual shareholders meeting in Cupertino on Tuesday, where Steve Jobs and his executive team were both grilled and lauded for their future outlook and strategy in terms of games, retail operations, corporate accountability, future product plans, and Jobs' future successor as chief executive.



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Meet the Board

Jobs started by introducing Daniel Cooperman, Apple's new senior vice president, general counsel, and secretary, who conducted the official portion of the meeting. Jobs also introduced five other board members in attendance, including Bill Campbell, Al Gore, Google's Eric Schmidt, Genentech's Art Levinson, and retail expert Millard Drexler.

The newest member of the board, Avon CEO Andrea Jung, was busy traveling, but shareholders applauded Jobs' recruitment of a woman to serve on Apple's board. Executive diversity had been a subject that received attention from shareholders at previous meetings.

Shareholders were asked to vote to approve the reappointment of board members, which they did, as well as consider two issues raised by shareholders.

The first was a proposal initiated by the AFL-CIO Reserve Fund, which sought to initiate an annual referendum to issue a nonbinding opinion on executive compensation. The same measure only achieved 41% approval last year, but passed this year. Apple's board had recommended voting against the proposal both years, calling it a "blunt and insufficient instrument for registering dissatisfaction."

Jobs later quipped, "I'm hoping that the 'say on pay' proposal will help me with my $1 a year," an allusion to his famously low salary. Jobs has been compensated primarily though stock options, which have exploded in value over the last eight years as Apple's market valuation has rocketed upward.

The second proposal sought to set up a new corporate accountability group to monitor and respond to global issues, but investors did not approve of the measure. Following the official voting session, the meeting was adjourned and Jobs opened the floor up to comments.

Jobs on the Hot Seat

The first question presented by an attendee from San Francisco took on Apple's goals in the market for video games. "Gaming is bigger than Hollywood. With over $18 billion in cash, is Apple interested in, say, buying Valve to acquire Half Life in the manner that Microsoft bought up Mac game developer Bungie and turned what would have been a Mac game, Halo, into the main reason to by the Xbox and develop games using DirectX? What is Apple's strategy in games on the Mac, iPod, iPhone, and Apple TV? I ask this because games developers who appeared on stage at WWDC last year have made comments that suggest Apple isn't doing the things needed to support serious gaming. Are they wrong, or are you?"

Jobs responded by pointing out the Windows games released by EA for the Mac using Transgaming's Cider following last years WWDC, and noted support Apple has given to other Mac game developers, notably Apple Design Award winner World of Warcraft from Blizzard, but deflected interest in going head to head with Microsoft in the PC gaming business. He also noted the impending SDK release for the iPhone and iPod Touch would open the market for new opportunities for gaming.

After noting that he had other questions to ask but would get in line again to ask them, Jobs told him to go do that. At his next opportunity the attendee read from his notes saying, "Last year I asked about Apple's plans for .Mac, and we got better integration in Leopard and the new Web Galleries for publishing video and photos from iLife and the iPhone. Does Apple recognize the simpler potential of adding a blogging client to make text publishing just as easy? I would love to use .Mac more; the barriers have been slow uploads and limited bandwidth. Any plans to make .Mac more competitive and attractive?"

Jobs noted that there will be more .Mac applications released later in the year, and again noted that the iPhone SDK would enable third parties to address the subject of iPhone blogging "if Apple does not address it." Jobs then recommended that he learn Cocoa and write an iPhone blogger app himself.

When asked about video rental media availability in iTunes in terms of both quality and quantity, Jobs admitted that the studios have fallen behind in delivering content, mirroring the same kinds of issues labels had in setting up music within the first year of the iTunes Store. Jobs said the goal of 1000 rental titles was still short at around 600, and that quality varied from "spectacular to than less that what we'd like to see," but noted that the studios are working on difficult issues with gaining clearance for content created before anyone had contemplated Internet distribution. Existing films need to have rights lined up from talent and copyright owners who had never outlined their rights and royalties in terms of downloads, and work in those areas is accelerating.

An investor noted that the media often equates Jobs with Apple, and asked what would happen to Apple without Jobs. He responded by noting that the board already has several well qualified options to draw upon were he to be "hit by a bus," and expressed confidence in his executive team. "We've got great talent, and I think the board would have a few really good choices," Jobs said. Tim Cook has been cited by outside sources including the Wall Street Journal as a likely successor to Jobs.

iPhones in Asia and Macs in Business

Cook, who heads up Apple's operations, fielded several questions about Apple's plans internationally, including availability of the iPhone in India, China, and other parts of Asia. He specifically noted that Apple will enter Asia in 2008, but declined to provide any specific details about where, or whether the company had any specific plans related to the markets in China and India. "We will one day enter China, we're not saying when, and we will one day enter India," he said.

Jobs chimed in to note that "we already do business in those countries," and again expressed confidence in Apple's goal to sell 10 million iPhones in 2008. Cook also responded to worries about unlocked iPhones, noting that the company does make hardware profits on the iPhone, and that unlocked iPhones are really not the problem frequently represented in the media, but actually serve as an indication of high demand for the product.

Jobs also took the opportunity to get Cook to repeat the news that Apple passed Dell to become the top seller in the US education laptop market in 2007. When asked about the business market, Jobs pointed out that the consumer market is bigger than the business market, and that Apple is focusing on getting its products in front of consumers because individuals are more receptive to new things. Business users work behind "gatekeeper" CIOs, who restrict what gets purchased. In the consumer market, "everyone gets to choose," and many are bringing their Macs into business environments in a way that is accelerating business adoption of Macs.

Retail Stores

Returning for a third question, the original speaker asked, "Corporate responsibility and company valuation go beyond short term profits. Apple has addressed these issues in the past by leading in environmental factors, which has resulted in Macs commanding higher sale prices and profits compared to the average industry instant ewaste PCs, as well as in working quickly to address labor questions in China related to iPod manufacturing. What else is Apple doing to invest in the future and lead as a corporate citizen? Specifically, as a dynamically expanding retailer, is Apple comitted to paying retail employees here in the US living wages and hours that will support a high quality retail environment of highly motivated retail staff?"

Jobs seemed excited to address the questions, first delegating the subject of vendor responsibility to Cook, who noted that Apple delivered a code of conduct to all of its first tier vendors that it enforces vigorously. Cook stated that some vendors weren't taking it seriously, prompting Apple to cut off its relationships with them. He also noted that Apple has been expanding its standards to other tiers of vendors in addition to the companies it works with directly.

Jobs also introduced Ron Johnson, Apple's retail store maven, to comment on retail store employees. Johnson noted that Apple now has 15,000 retail employees who make up roughly half of the company. Unlike typical retail operations that have to deal with 80% annual turnover in employees, Johnson noted that Apple enjoys the opposite: 80% retention year over year. He noted that employees don't just have retail jobs, but have career paths as Creatives and Geniuses.

One former retail employee later commented to Jobs that moving from retail into engineering within Apple seemed too hard, forcing him to leave the company to find mobility elsewhere, and was later hired by Google. Along with several other people who stepped up to the mic, he also asked Jobs about the company's retail store plans, following similar comments from a woman from Wyoming who said she came specifically to attend the meeting. Would Apple consider building stores in rural states such as Wyoming, Idaho, Montana, North and South Dakota?

Johnson noted that Apple is moving into new markets further away from the larger population centers, and the company's ability to sell products and deliver a great retail experience are enabling growth potential. Johnson also noted that Apple is looking at retail locations in Idaho, Wyoming, and other more sparsely populated states to identify suitable locations.

Another investor from San Francisco asked the perennial question of whether Apple would be giving away its cash to investors in the form of a stock buyback or dividend. Jobs repeated that the company has no plans to do this, an answer he gives every year. Instead, Apple has voiced optimism that it can deliver greater growth and take advantage of strategic opportunities by holding its cash and using it to forge deals and possibly acquire other promising products or development teams.

I Can't Comment on Unannounced Products

A common answer to several questions was the favorite about not being able to reveal future plans. However, Jobs hesitated slightly when asked about the future of home server appliances. "Leopard Server pioneers wiki, blogging, calendar services that are really exceptional. Are there any plans to deliver an Xserve mini to bring theses kinds of services to consumers at an affordable price, like an embedded home server on the level of Apple TV and Time Capsule?'

Jobs seemed like he wanted to say something, but then punctuated the awkward silence with the typical refrain of not being able to say anything. Later, Jobs noted the phrase common within Apple referencing the idea that it's often executives who spill the beans: "Isn't it interesting, a ship that leaks from the top."

The comment was made in reference to a question of whether Apple TV would ever support free content supported by advertising. A student asked Jobs if it sounded like a good idea and if Apple had given the idea any thought. Jobs replied "yes," before backing up to note that he was not making any comments or announcements regarding future products.

Other questions fielded by Jobs included one from a young teenager wondering if the MacBook Air would ever get an optical drive or if Apple was expecting users to only buy movies from iTunes. Jobs answered by explaining that there are other MacBook models for users who want an optical drive, and that the Air was designed specifically for users who want high mobility. The young man seemed more satisfied with this answer than the rest of the media in general.

Another attendee asked why the iPod Touch ships with more storage capacity than the iPhone. Jobs explained that the iPhone has too much other internal antennas and chips to include the same amount of RAM as the simpler Touch, and suggested that future models of the Touch would likely maintain a certain amount of lead of storage capacity over the iPhone.

Apple jobs: carbon composites, iPhone cameras, MacBook design

Published: 06:45 PM EST

As always, Apple is expanding its workforce; new postings, however, suggest that the company is investigating a return to carbon elements in its computers, expanding the iPhone's camera functionality, and prepping for the next generation of MacBooks.

Senior Carbon Composite Engineer

Apple may be making a return to the use of carbon composites in its products, according to a new job listing for an experienced carbon composites engineer.

Poised to work at Apple's Cupertino, California main campus, the engineer would help develop new parts out of carbon and function as the Mac maker's primary carbon materials expert -- including the chief advisor on when and how to use composites in new products.

While Apple is not specific as to the nature of any products it might make using carbon, the posting is unusual for the company and recalls the company's past experience in notebook design. Long-term Mac veterans will remember that the original, titanium PowerBook G4 used carbon composites for its supporting framework to maintain a stiff design without significantly affecting weight.

Current MacBooks are not known to use carbon framing or outer shells.

iPhone Photo and Camera Apps Developer

Not content with the relatively basic camera and photo management software on today's iPhone, Apple is searching for a developer at its main campus to bring both capturing and browsing imagery "to the next level," a recent posting says.

In addition to experience with the needed operating system skills, the role would also need experience with manipulating images and camera metadata, such as the EXIF tags that reveal information about the hardware and settings used to take photos.

As of the present day, the camera on the iPhone is limited to capturing still photos without zoom or flash, and allows users to browse photos as well as e-mail them or set them as wallpaper.

MacBook Hardware Design Engineer

The most far-reaching of Apple's more recent job postings, listed at the start of this month, seeks a design engineer to help produce the "next generation" of the company's MacBook line.

The designer would primarily be responsible for nurturing the creation of the portables from their very conceptual beginnings to the final production stage, and would address virtually every aspect of the systems from board layouts to heat concerns and power use.

Apple has listed multiple jobs for MacBook design engineers since October, suggesting a renewed concentration on the design of the company's computers. However, most previous postings before now have been more specialized and focused on specific stages of development rather than the entire platform.

Apple posts iPhone Software Roadmap event stream

Published: 04:40 PM EST

Apple has already posted a streaming version of its special iPhone software event.

The stream is said to provide developers and users alike an outline of the future for the iPhone.

Apple's Thursday event addressed the version 2.0 software and SDK for the iPhone and iPod touch. Both upgrades allow third-party developers to make native software available for the iPhone and also add enterprise support, including full Microsoft Exchange e-mail.

The presentation also addressed the first clear third-party software announcements from some of Apple's partners, including games from Electronic Arts and SEGA, as well as instant messaging from AOL.

Also unveiled was Apple's App Store, which will serve as the sole download source for publicly available third-party software.

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Epocrates answers call of iPhone-wielding healthcare professionals

Published: 10:00 AM EST

Epocrates, Inc., the developer of mobile applications used by more than 500,000 healthcare professionals, has announced plans to bring its clinical software products to the iPhone.

The popular prescription management software was highlighted by Steve Jobs during the iPhone Software Roadmap media briefing alongside demonstrations by Salesforce.com, AOL's Instant Messenger service, and games from EA and Sega.

"By putting so much computing power into such an elegant mobile device, Apple has opened up tremendous opportunities for application developers," said Kirk Loevner, Epocrates Chairman and CEO. "The technology and software in the iPhone OS will allow us to create new and innovative applications that help improve patient safety and provide healthcare professionals with an unsurpassed user experience."

Epocrates' Native iPhone Clinical Software

Epocrates is one of a select few companies working directly with Apple to create an application that can be installed directly on the iPhone. It will enable healthcare professionals to have immediate, ubiquitous access to vital clinical information even in locations without Internet connectivity. When a network connection is reestablished, the device will be automatically populated with updated drug and safety information and important medical news.

A customized Safari version of Epocrates' free web-based drug reference is currently available at http://m.epocrates.com , which users can access via an Internet or Wi-Fi connection.

Epocrates provides drug dosing and drug interaction information to physicians, as well as presenting a database of reference guides for drug, formulary, disease, codes, and medical terms. The system also delivers clinical alerts to its users from the FDA, ISMP and CDC, updates content weekly, and offers mobile Continuing Medical Education courses.

Epocrates

Physicians Petition for the iPhone

Physicians have been extremely vocal in asking for a version of Epocrates software installed directly on the iPhone, with one doctor even starting an online petition months ago to drive awareness. Based on this demand, as well as the benefit of the product in helping to improve quality of care, Apple invited Epocrates to begin native development for the iPhone in advance of the availability of the public SDK.

Glenn Keighley, who has been working in mobile development for the last eight years at Epocrates, noted that "developing software for the iPhone is like developing for no other mobile platform. The sensation is for developing for a much more powerful, stronger, almost desktop-like environment. The main reason for this differentiation is the availability of the Cocoa Touch frameworks."

Keighley added, "We were able to take advantage of some of the unique features of the iPhone, like the SQL lite database to store our drug formulation information, and the enhanced screen resolution to show pill images on the device for the first time on any mobile platform." He also cited Core Animation as a powerful tool for making it easy to build an attractive, intuitive animated interface to enhance features as MultiCheck, used by Epocrates to monitor possible drug interactions for patients taking multiple medications.

Epocrates

A new Identify Drug feature is entirely new to the iPhone; it allows physicians to enter drug descriptions from patients by color, shape, and scoring to present a list of possible medications, each of which can be used to bring up a monograph detailing the drug.

Epocrates

A final version of the software is targeted to be available with the release of iPhone 2.0 software and the new iPhone App Store in June. Epocrates will also run on the iPod Touch.

iPhone SDK evidence Apple has learned from past mistakes

Published: 10:25 AM EST

The iPhone software developers kit (SDK) introduced by Apple on Thursday is proof the company is determined not to replicate mistakes made during the onset of its Mac platform, investment bank Piper Jaffray said Friday.



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In research note released to clients, analyst Gene Munster said the announcements represent a substantial investment in creating a robust developer community aimed at producing a feature-rich mobile software platform, for which the iPhone and iPod touch are the first beneficiaries.

"Whereas Apple lacked a full developer community for the Mac in the 1980s, the company is taking precautions not to let limited developer support hinder the iPhone platform," he wrote. "The platform with the most active developer community will likely win the battle in the mobile computing arena."

In addition, Munster said the proliferation of third-party applications is a critical step in the future of the iPod, which has been met with its first signs of demand softness over the past several quarters. He believes the advent of "this feature-rich Internet-connected platform," coupled with lower pricing, will inevitably spark a new chapter of growth for the devices which have recently shown signs of flirting with their saturation point in the market.

However, some challenges to this approach remain, according to the analyst, such as cost reduction. For example, a tear-down analysis of the iPhone and iPod touch suggests that Apple pays $15 for the Wi-Fi module in the devices and roughly $30 for the touch-screen.

"For a $99 or $149 iPod, these costs apply margin pressure that will force Apple to innovate around the idea of an Internet connected iPod, which requires a larger screen than current iPod nanos, and an improved user input interface (like multi-touch technology)," Munster wrote. "We believe Apple is developing such solutions that will enable the company to deliver lower cost, Wi-Fi connected iPods in the near future."

The analyst also advised clients that the company has licensed Microsoft's ActiveSync technology, and thus plans to include support for enterprise-grade "push" email as part of a June software update to the iPhone. Nevertheless, he said, Apple still faces an uphill battle against Blackberry maker Research in Motion (RIM), whose approach towards push email funnels messages through Network Operations Center (NOC) in Canada, which is less taxing on its handset's battery life and thus results in an excellent user experience.

"So, the new iPhone features put the device on equal footing with Windows Mobile devices, but RIM offers a unique solution for enterprise customers," Munster explained. "Additionally, most businesses using the Blackberry platform have also purchased specialized hardware, which represents a significant hurdle for widespread iPhone adoption in business environments. Apple's move enables the iPhone to begin competing with Blackberry and Windows Mobile, but some hurdles to adoption remain, like the cost of the iPhone."

In a research note to his own clients, American Technology Research analyst Shaw Wu shared a similar view on the matter.

"From the demo and our checks with beta testers, Apple's implementation of ActiveSync appears superior to existing ActiveSync implementations by other vendors," he wrote. "[However,] we continue to believe it is difficult to replicate Blackberry's robust push e-mail, but iPhone has improved their product and is preaching the benefits of a simpler architecture [...]. While this is an improvement, Apple has a long road ahead in making inroads in Enterprise."

Both Munster and Wu maintained their Buy rating on shares of Apple, making no changes to their model. However, both said Thursday's announcements reinforce their convictions that Cupertino-based company is well on its way to surpassing its goal of selling 10 million iPhones in calendar year 2008.

Sun plans Java for iPhone, iPod touch

Published: 11:30 AM EST

After receiving access to the iPhone and iPod touch through Apple's SDK, Sun Microsystems says it will release a version of Java for the two Apple devices.

The decision was made just a day after Apple announced its SDK plans and after an investigation which suggested that a Java virtual machine environment would be feasible, according to Sun's Java marketing VP, Eric Klein.

Initially, the software will be a variant of Java Micro Edition, a mobile version of the software most often used for cellphone games as well as some specialized business apps, such as CRM (customer relations management) or ERP (enterprise resource planning) tools. However, the Sun official also said that the software would hopefully be optimized for the iPhone and allow access to features specific to Apple's mobile platform.

"We're going to work to make sure that the [virtual machine] offers the Java applications as much access to the native functionality of the iPhone as possible," Klein said.

The executive also said his company wouldn't rule out more advanced developments. JavaFX, a second mobile version of Java built partly to substitute for Flash and other web animations, was possible. Over time, the company could also write a version of Java Standard Edition if its initial experience proves worthwhile.

While a release of Java for the iPhone and iPod touch would not appear until sometime after Apple's June launch of its version 2.0 firmware and the App Store needed to download the program, the announcement represents an end-run around Apple's own resistance to implementing Java on its own. Apple chief executive Steve Jobs said no Java was coming from his own company as late as this week and last year described a full Java engine as a burden to the phone that was unlikely to be used by developers.

Lionsgate joins Apple's Digital Copy for iTunes program

Published: 09:45 AM EST



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Leading indie film house Lionsgate said Monday that it is working with Apple to provide Digital Copy for iTunes, offering customers who purchase select DVDs an additional copy of the film formatted for iTunes.

Just like movies purchased from the iTunes Store, an iTunes Digital Copy is easily transferred from a DVD disc to iTunes, where it can then be viewed on a Mac or PC, or synced to an iPod, iPhone or widescreen television connected to Apple TV.

Lionsgate is just second studio to announce support for the program, joining Twentieth Century Fox, which helped launch the initiative with Apple back in January. The first Lionsgate DVDs to debut with iTunes Digital Copy will be the special edition DVD and Blu-ray releases of "Rambo" on May 27th, and "The Eye" latter this summer. In addition, Lionsgate and Apple said they plan to deliver numerous other films on DVD with iTunes Digital Copy later this year.

"Lionsgate is constantly identifying fresh opportunities to monetize its 12,000-title filmed entertainment library in an increasingly digital world and provide product that is at the very cutting edge of consumer taste," said Steve Beeks, President and co-Chief Operating Officer of Lionsgate. "Our consumers are always looking for new viewing options in terms of the motion pictures they buy, and we are always searching for new ways to deliver content in formats that reflect consumer preference across the entire home entertainment spectrum, from packaged media to digital storage to VOD."

Once a customer buys a Digital Copy-equipped DVD, he or she inserts it into their computer, enters a unique code into iTunes, and the movie is automatically copied to their iTunes library. Each DVD will only transfer its iTunes Digital Copy to one iTunes library, and an iTunes account is required for the process.

Lionsgate is one of several studios which offer a wide variety of movies for rental and purchase on the iTunes Store, including recent hit releases like "3:10 to Yuma," "Good Luck Chuck," and the action film "War" in addition to classic library titles like "Dirty Dancing" and "Reservoir Dogs."

Apple-bound "Silverthorne" chip now dubbed "Atom"

Published: 08:00 AM EST

Intel Corp. said this weekend that "Intel Atom" will be the official name for its new family of low-power processors designed specifically for mobile Internet devices (MIDs) and a new class of simple and affordable Internet-centric computers arriving later this year.

Formally code-named "Silverthorne," the chip is expected to turn up in several Apple products starting in the second half of the year. It's based on an entirely new microarchitecture designed specifically for small devices and low power, yet maintains the Intel Core 2 Duo instruction set, allowing it to run the same applications as today's Intel-based notebook and desktop systems.

The chip, which includes support for multiple threads, measures less than 25 mm�, making it Intel's smallest and lowest power processor yet. "Up to 11 Intel Atom processor die -- the tiny slivers of silicon packed with 47 million transistors each -- would fit in an area the size of an American penny," the chipmaker said in a statement.

Silverthorne chips sport a thermal design power (TDP) specification in 0.6-2.5 watt range and scale to 1.8GHz speeds depending on customer need. By comparison, today's mainstream mobile Core 2 Duo processors have a TDP in the 35-watt range.

"This is our smallest processor built with the world's smallest transistors," said Intel Executive Vice President Sean Maloney. "This small wonder is a fundamental new shift in design, small yet powerful enough to enable a big Internet experience on these new devices. We believe it will unleash new innovation across the industry."

In addition to MIDs, Intel believes Atom will serve to meet demand for a new category of low-cost, Internet-centric mobile computing devices dubbed "netbooks" and basic Internet-centric desktop PCs dubbed "nettops," which are expected to grow in popularity substantially over the next several years.

In conjunction with the official naming of Silverthrone, Intel also announced that it has changed the name of the chip's supporting platform -- formally "Menlow" -- to "Intel Centrino Atom." It bundles the Intel Atom processor, a low-power companion chip with integrated graphics, a wireless radio, and thinner and lighter designs.

As was reported by AppleInsider this past September, Apple is expected to emerge as one of the largest proponents of Atom/Silverthorne, with current plans calling for the Cupertino-based Mac maker to incorporate the chips in a number of its products, most likely beginning with the redesigned Newton handheld.

Thursday, March 13, 2008

Apple helps launch $100 million iFund venture capital pool

Published: 05:05 PM EST

Apple has revealed that a major venture capitalist firm is making $100 million available to entrepreneurs looking to jumpstart businesses based on the iPhone and iPod touch.

Launched by Kleiner Perkins Caufield & Byers (KPCB) at Apple's iPhone Software Roadmap event, the money is placed into a collective pool known as the iFund, which will be used to provide early financial support for promising new companies using the software development kit to create software for Apple's handhelds.

Most of the investment will go to teams developing location-based services, mobile commerce, social networks, and other communication or entertainment add-ons for the mobile version of Mac OS X.

KPCB doesn't say whether it has established a particular system for distributing the money, but says it will invest venture capital to help the companies become completely independent. It also plans to lend its experience in both building startups as well as networking the young companies with partners they may need to expand.

The finances will be distributed chiefly by KPCB venture capitalist Matt Murphy as well as several other notable investors, including former Intel marketer and current Google board member John Doerr. To him, the SDK is an unusual chance to invest in a new and potentially successful category.

"A revolutionary new platform is a rare and prized opportunity for entrepreneurs, and that's exactly what Apple has created," Doerr says. "We think several significant new companies will emerge as this new platform evolves."

More news from today's Apple event

Apple's iPhone takes on the Enterprise
Apple posts iPhone Software Roadmap event stream
Coming to iPhone: Instant Messenger, EA's Spore, SEGA games
Apple announces iPhone 2.0 software and SDK beta
Notes from Apple's iPhone Software Roadmap event

Intel tech could take MacBook Air SSDs to 160GB next quarter

Published: 03:00 PM EST

Intel next quarter will introduce several new high-speed solid state drives (SSDs), including a 160GB model that will more than double the amount of storage capacity that Apple could offer customers of its SSD-based MacBook Air.



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The new models, expected in 2.5-inch and MacBook Air-compatible 1.8-inch formats, will compete with drives from existing flash memory drive makers including Samsung, which has promised a 128GB version of its 1.8-inch SSD in the third quarter of the year.

What's more, Intel's NAND product chief Troy Winslow tells News.com, is that the Intel drives will boast transfer rates that are far superior to existing offerings, including the 100MB per second offerings from Samsung.

"We will be supplementing our product line with a SATA offering," Winslow said, referring to the high speed Serial ATA hard drive interface that delivers speeds of up to 3GB per second.

"When Intel launches its...products, you'll see that not all SSDs are created equal," he added. "The way the SSDs are architected, the way the controller and firmware operates makes a huge difference."

Intel also expects the price of flash-based drives to fall considerably over the next few years, reducing the technology from a luxurious commodity to a mainstream staple in notebook systems two years from now. While it costs about $1000 to upgrade a notebook to an SSD today, that cost could be shaved to less than $200 by 2010.

"Price declines are historically 40 percent per year," said Winslow. "And in 2009, a 50 percent reduction, then again in 2010."

In speaking to News.com, the Intel exec also highlighted SSDs as playing an increasing role in the server market due to their ability accelerate performance more than sixfold when compared to even the highest performing traditional hard drives.

He said that Intel recently performed a video-on-demand demonstration that required 62 15,000 RPM hard disk drives to stream 4,000 videos simultaneously. The company was able to replicate the same test using just 10 SATA (SSD) technology drives, he said.

Charleston store enroute; Radeon HD 2600 fix; Atom roadmap

Published: 06:55 PM EST

Apple is taking the first steps to introduce its first store in South Carolina with job postings and retail negotiations. Also, the company has posted a firmware fix for Mac Pro workstations using ATI's Radeon HD 2600 XT video card, and a portion of Intel's Atom roadmap has leaked.



Listings, talks point to Charleston Apple store

Apple is pursuing its first store in South Carolina at the heart of one of its most important cities.

According to investigations by Charleston's Post and Courier, the Mac maker has spoken to the owner of 301 King Street asking about a potential lease for the downtown property but has not committed to any deals.

The location was previously split between a nightclub and a thrift store and will likely undergo Apple's usual storefront alteration, replacing the normal facing with glass and metal.

Despite having yet to formalize any deal, Apple has pledged itself to developing the store through its jobs page: several listings for Mac Specialists, Geniuses, and other employees for a "Charleston - King St" store have surfaced on the company site.

ATI Radeon HD 2600 XT Firmware Update

Apple on Monday night issued its ATI Radeon HD 2600 XT Firmware Update (792KB).

The fix is said to improve the reliability of Mac Pro towers using one or more of the video cards. and requires both Mac OS X 10.5.2 as well as the accompanying Leopard Graphics Update before it can be installed.

Owners of Apple's high-end aluminum iMacs, which also use Radeon HD 2600 XT chipsets, are not affected by the upgrade.

Intel Atom roadmap leads to dual-core systems

If a new leaked roadmap is to be believed, the second wave of Intel's Atom technology will include the first ultra-low power, dual-core processor from the Santa Clara, Calif.-based company.

An entry for an Atom 300-series processor suggests it will run at 1.87GHz with dual cores versus the 1.6GHz, single-core Atom 230, which remains the only officially announced chip from the Atom family. A single-core Atom 200-series model is also listed at the higher clock speed.

The roadmap doesn't mention a release period or power use for either of the new Atoms, which may consume more energy alongside the added performance.

Apple is expected to use Atom in multiple products this year and was previously codenamed Silverthorne.

Safari 3.1 sees improved form support in latest beta

Published: 12:00 PM EST

Apple this month continues to plug away on a small but significant update to its fledgeling Safari web browser, most recently making improvements to the application's handling of web forms and faulty Javascripts.

The cross-platform browser update presently dubbed Safari 3.1 was first made available to the company's developer community last month. Since then, only one external revision has been spotted, arriving last week in the form of three distinct distributions.

A public beta for versions of the Windows operating system carried build number 31A15 and weighed in at 18.5MB, while versions for Mac OS X Tiger and Leopard arrived as builds 8S3021 and 9B4021, weighing in at 48.6MB and 38.9MB, respectively.

In a set of release notes reported to have accompanied the latest distributions, Apple advocated "significant performance, stability, and compatibility improvements" over the builds released just three weeks earlier.

Specifically, the company said Safari 3.1 accepts large amounts of text pastes into forms much faster than its predecessor and that the browser now logs all nasty and unsafe Javascripts to a system log file for later review. In addition, a pesky bug that prevented earlier builds for uploading photos via web forms to online auction sites has also been fixed.

The Mac maker offered no update on the browser's more compelling enhancements, which include support for downloadable web fonts, HTML5 video and audio tags, CSS transitions and animations, and a new SQL storage API.

Improvements to Javascript performance are also a significant focus of the upcoming release, which uses an unreleased version of Apple's Webkit frame work that has proven to be up to 2.5 times as fast in Javascript operations than that of the current version included with the existing Safari 3.0.4 software.

Coming to iPhone: Instant Messenger, EA's Spore, SEGA games

Published: 04:45 PM EST

During its iPhone Software Roadmap event on Thursday, Apple invited several developers on stage to demonstrate work-in-progress versions of some of the first third-party native iPhone applications that included Instant Messenger (AOL), Spore (EA Games), and Super Monkey Ball (SEGA).

AIM for iPhone

One of the most warmly received announcements came from AOL, which managed to develop a working version of its Instant Messenger software for the iPhone after having been provided with a beta of the iPhone SDK just two weeks ago.

The application includes a full featured Buddy List that integrates with Address Book and the iPhone's contact list, displaying the name, status and icon of each buddy. It also supports multiple simultaneous conversations. Switching between them requires just a 'swipe' across the iPhone's touch-screen.

"No question the powerful tools and APIs in the iPhone SDK made it easy to develop a feature-rich mobile application for the iPhone," said Kevin Conroy, executive vice president, AOL. "The rapid development cycle for this application was very intuitive, and when you add the App Store, it�s an unbeatable combination for development and distribution of mobile applications."

Via a new application programming interface (API) offered as part of the iPhone SDK, applications like the AIM client are able to interface with the iPhone's Photo Library. As such, users can select custom buddy list icons from their iPhone's Photo Library or create one on the spot via the handset's built-in camera.

New iPhone Apps

New iPhone Apps

EA's Spore and SEGA's Super Monkey Ball

On another front, it became clear that the iPhone's built-in three-axis accelerometer is going to unleash a new chapter in handheld gaming unparalleled by anything in the industry thus far. Apple began by demonstrating a Photo editing application that lets users "undo" changes simply by shaking the iPhone like an "etch a sketch." EA Games' Travis Boatman was then introduced to perform a demo of "Spore" on the iPhone, also ported to iPhone in just two weeks. Like the photo editing app, game-play is based purely on tilting and maneuvering the orientation of the handset.

"The animation technology in the iPhone OS enables us to build awesome games,� said EA chief executive John Riccitiello. "I think iPhone consumers are going to be blown away by the games we create for this platform."

Similarly, SEGA's Ethan Einhorn showed off a version of his firm's Super Monkey Ball title that leveraged the iPhone's Accelerometer, and like Spore was also ported to the handset within two weeks. To move the monkey around the screen, all players have to do is tilt the iPhone.

New iPhone Apps

New iPhone Apps

New iPhone Apps

New iPhone Apps

"It's gonna be really hard to go back to a traditional game controller," he said.

Salesforce.com and Epocrates

Also demonstrating applications at the SDK event were representatives from Salesforce.com and PDA medical software developer Epocrates.

Salesforce demonstrated an application -- written by a single developer in less than two weeks -- that will allow sales representatives to view graphical representations of their monthly sales goals on the iPhone. Chuck Dietrich, who spoke on behalf of the company, said the iPhone SDK will allow his firm to repurpose data for the iPhone, which could then be distributed wirelessly to those sales reps.

Shortly after, Glenn Keighley of Epocrates demonstrated a new medical reference application for the iPhone that will allow physicians to reference and identify various different kinds of medicines (pills).

New iPhone Apps

"By putting so much computing power into such an elegant mobile device, Apple has opened up tremendous opportunities for application developers,� said Kirk Loevner, Epocrates's chairman and CEO. �The technology and software in the iPhone OS will allow us to create new and innovative applications that help improve patient safety and provide healthcare professionals with an unsurpassed user experience."

Available only on the Apple App Store

All these applications and hundreds more will be distributed exclusively via Apple's new App Store beginning in June. The App Store application will ship as part of iPhone Software 2.0 and allow users to download and install applications and games wirelessly over EDGE or WiFI, Apple said, or via iTunes on a Mac or PC.

New iPhone Apps

New iPhone Apps

The store's landing page will feature the Top 50 most popular applications and include a search function for the remainder of the offerings. Developers must register with Apple ($99 fee) to obtain a digital certificate and the right to publish their games on the store. Developers will set the price of there applications and see 70 percent of the proceeds from sales while Apple will garner the remaining 30 percent to cover server, marketing and other costs.

There will be a slight vesting period between the time developers submit their applications to Apple for inclusion on the App Store and when they are actually made available for download, said Apple Vice President of Worldwide Marketing, Phil Schiller, who declined to elaborate further.

More news from today's Apple event

Apple's iPhone takes on the Enterprise
Apple posts iPhone Software Roadmap event stream
Apple announces iPhone 2.0 software and SDK beta
Notes from Apple's iPhone Software Roadmap event

Push email systems from RIM, Apple set to square off

Published: 12:10 PM EST

A topic of hot debate following Apple's iPhone enterprise announcements last week is whether the company's ActiveSync approach to push email will inevitably prove superior to Research in Motion's three-tier, NOC-based architecture.

In a report issued Monday, analysts for American Technology Research outline the purported advantages of each strategy, but at the same time argued that while both firms are set to compete more aggressively with one another, they're equally positioned to achieve massive share gains over incumbent handset suppliers.

Specifically, analyst Rob Sanderson and Shaw Wu said they see products from the two smartphone vendors addressing an increasingly larger percentage of the nearly 1.3 billion unit global cell phone market over the next 10 years, and that they expect the two firms to combine for 35 million smartphone sales this year alone.

To its advantage, Apple has a stronger service story and the best in-class user interface design, while RIM has leverage given its well-established enterprise story and expertise in efficient design.

In RIM's favor

For its approach to enterprise level wireless "push" email, RIM employs a network operations center (NOC) as a sub-network that connects to more than 300 wireless carriers around the world. This agnostic approach served for use with nearly any carrier, stands as the only true "push" email solution available today, according to the analysts, forgoing IP-addressing in favor of indexing BlackBerry devices on the network using PIN codes.

"This allows a server (like BlackBerry Enterprise Server (BES)) to call the device at any time to push information (like an email message)," they wrote. "The NOC offers security advantages because it does not require an inbound firewall port to remain open, it eliminates the opportunity for denial of service attacks, and the NOC can prevent 'bad packets' from reaching devices."

Sanderson and Wu say the use of a NOC approach helps carriers manage traffic flow -- throttling back at times of capacity overloads -- and allowing for continual improvements to compression and routing. An example of this is RIM's Dynamic Packet Allocation (DPA) technology, which determines how many packets a Blackberry can accept and how quickly based on connection quality in a specific cell-site and other factors.

Meanwhile, the BES component connects to mail servers like Exchange, Lotus Notes and Novell Groupwise, passing emails, calendar, and contact information through the NOC to wireless devices.

"The BES server and the BlackBerry handheld share a unique randomly generated security key based on triple-DES encryption which is considered unbreakable," they explained. "The BES server encrypts all information with this key while behind the corporate firewall, before passing through the NOC. The only decryption key in existence resides on the handheld device, which gives BlackBerry the highest level of security in the industry."

As such, the analysts noted that RIM is the only vendor to have thus far received top-level security accreditations in North America and Europe. This has helped make BlackBerries the exclusive smartphone of secure conscious agencies like the US Department of Defense and the Department of Homeland Security. For this reason, the analysts say "claims of security issues raised by ActiveSync advocates seem completely meritless."

Another advantage of RIM's BES component is bandwidth consumption management, as email data packets see significant reductions in size due to advanced compression technologies that see attachments sent not as native attachments, but in a format better suited for wireless transfer.

In addition, Sanderson and Wu note that the BES architecture provides IT managers with a single point of management for an entire fleet of handheld devices belonging to an organization, including remote activation, security �wiping�, and the ability to perform over-the-air software installation.

"BES is not costly. BES has a wide-range of pricing models, the larger components of which are a customer access license (CAL) and T-support," they wrote. "On average, the annual software and support revenue RIM collects is about $30 per year per enterprise subscriber."

Batting for Apple

On the flip side, the analysts point to Apple's ActiveSync approach to push email as one of the ways IT manages could help cut costs through the architecture's reduced reliance on storage, server and network resources. While it may not yet offer the robustness of RIM's three-tier approach -- Exchange Server, BES and the NOC -- ActiveSync is much cheaper and simpler from a management standpoint.

"The key issue with an external NOC is why does every enterprise e-mail sent and received have to pass through a third-party (in this case in Canada)?," noted Sanderson and Wu. "This raises security risks as the e-mail is sent outside a company's firewall to an additional party besides the public network." With Apple's ActiveSync approach, emails will be authenticated within a company's firewall, then transfered directly over a public network to iPhones, bypassing the need for an NOC.

But despite being available since the advent of the BlackBerry, ActiveSync has not been nearly as successful. Even with the support of device makers like Motorola, Palm, Samsung and Nokia, IT corporations are still dominated by BlackBerry technology.

"We see several technical limitations including: 1) security, 2) scalability, 3) network efficiency and 4) power efficiency," Sanderson and Wu wrote. "We also see non-technical related issues. For instance, service and support can be a problem for IT managers as there are several vendors involved (Microsoft, device maker, carrier) whereas for BlackBerry there is only one number to call in the event of a failure."

More specifically, the analysts say Security may be a major drawback due to ActiveSync's reliance on an inbound port remaining open on the iPhone, which users are more likely to misplace or lose than similarly configured notebook computer running Outlook. Complicating these issues are scalability concerns brought about by the lack of a fixed IP address on cell phones.

"From our understanding, current Microsoft-based solutions continually ping the network to not time-out and maintain the device�s IP address," they explained. "Keeping the IP-session open is how Microsoft replicates a push-like experience without a NOC. We believe this will present scalability issues if these devices proliferate as a growing number of devices are squatting on a finite allocation of IP-addresses."

This approach, the analysts added, is also likely to have a adverse affect on network and power efficiency due to the constant pinging, which is believed to consume in excess of 2-10 times the bandwidth of RIM's approach, weighing on battery life at the same time.

Nevertheless, Sanderson and Wu remain open minded towards Apple's prospects of bettering the ActiveSync experience, noting that the company maintains several assets that should make its implementation superior to those that came before it. Such examples are a robust and efficient iPhone OS, an e-mail client that has been built from the ground up to handle Exchange, and the closest experience yet of a personal computer on a mobile device platform.

They also point to the company's easy programming tools for enterprise developers and tighter integration with PC and server hardware already familiar to the IT sector.

Steve Jobs pans Flash on the iPhone

Published: 08:00 AM EST

Over the last year, many observers have wondered when Apple would deliver Adobe Flash support on the iPhone. At the company's shareholder meeting on Tuesday, Steve Jobs made comments that indicate that support isn't coming anytime soon, thanks to architectural limitations in Flash itself. A full explanation of those limitations follow.



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Why Flash?

The iPhone's mobile Safari browser delivers such a desktop-like experience that the main remaining element missing for most users has related to Flash, software commonly used by web designers to add interactive applets to their websites. Adobe's Flash acts as a self contained environment for presenting interactive, animated elements on web pages.

The most common use of Flash is in banner ads that goad users to click the moving monkey or fight an opponent in order to draw attention to an advertised product. Flash has also become the lowest common denominator for embedding video clips into webpages, making it easier for web developers to present video clips that works on any system without forcing users to install a plugin.

Flash just works because most web users have the required plugin already installed; Adobe has bundling agreements with both Microsoft's Windows and Apple's Mac OS X. Users who don't have Flash pre-installed can download it for free, and Adobe now even offers a Linux version of the plugin.

Flash on the iPhone

Less technically inclined pundits have expected Apple to release a Flash plugin for the iPhone that works identically to the plugin used on desktop computers, similar to how the iPhone supports viewing PDF documents or Microsoft Word and Excel files. The problem is that the Flash runtime has never been designed to work on anything outside of a desktop computer, which has almost unlimited access to processing power and few constraints on battery use, available RAM, or heat dissipation.

The iPhone is a very different product. It's a fraction of the size of a laptop battery and uses a low power, embedded ARM processor that works unlike the Intel Core or PowerPC processors used in Macs and PCs that can run Flash. In order to develop a Flash plugin for the iPhone, Adobe's proprietary software would need to be recompiled and optimized for the ARM architecture, which isn't something Apple could easily do independent of Adobe.

More Problems for Flash

There are other problems that are even more significant, however. While desktop computers can typically afford to run any process at full bore, the iPhone's processor is not only smaller and slower, but also designed to use power far more efficiently, cycling down when not needed in order to both conserve power and to limit the heat that a fully running processor would produce.

The iPhone's OS X environment is also designed to run from a relatively small disk image stored in NVRAM; Adobe's Flash is designed to run on a desktop machine with few limitations on the amount of disk space consumed or RAM used; it can easily leak memory and gobble up more RAM than svelte iPhone apps are ever intended to use.

Even if Adobe could deliver its own Flash plugin for the iPhone that cleanly ported the aging Flash environment to ARM, the work required to optimize power and memory consumption and manage heat dissipation would result in a plugin that could not run the majority of Flash web applets that have been designed to work on desktop computers. This would be like a Windows emulator that only runs software specifically designed for Vista; the majority of users would want a version of Flash that runs all the old code out there on the web, not just a subset of newly developed applets that aren't available yet.

A Big Maybe

None of this should be any surprise to developers who have been keeping tabs on Apple's guidelines for iPhone development. Last January, Jobs said the iPhone would not ship with support for Sun's Java, but left a question mark hanging on the subject of Flash support, using the word "maybe."

Between then and the arrival of the iPhone in late June, Apple began work with Google to migrate the YouTube video library from a Flash-based player designed to run from a web page to a custom iPhone interface that downloads ISO standard, MPEG 4 H.264 videos from Google's servers. H.264 is the same standard video format being used by everything from Sony's Blu-Ray discs to Apple's iTunes and open source libraries such as x264.

That move was clearly an effort to greatly reduce the iPhone's need for Flash as a container for distributing web videos. Once the iPhone was delivered, the appearance of its H.264 YouTube player and the lack of Flash support dropped a big hint about the likelihood of Flash ever arriving, but the evidence against Flash support on the iPhone continued to mount.

Dear Developers: Don't Use Flash

Apple's Jobs probed over Newton reincarnation

Published: 10:00 AM EST



Apple chief executive Steve Jobs was reportedly none too thrilled earlier this year when he sat down for an interview with a reporter who posed a question about the company's skunkworks operation to produce a modern day Newton tablet rather than chat about the MacBook Air.

"At Macworld, when I asked Mr. Jobs about the idea of an iPod Touch in a larger 'Safari Pad' format, he snapped at me, 'I can�t talk about unannounced products,'" writes the New York Times' John Markoff. "Intriguing."

In fact, Markoff claims that Apple's multi-touch technology was conceived as part of a "note-pad" sized project run by the company's then head of Macintosh hardware Tim Bucher, and that it was internally referred to as "Safari Pad." Implementing multi-touch as part of revolutionary cell phone came later, he suggests.

The report by Markoff and reaction by Jobs serve only to bolster claims laid out by AppleInsider last September in its report regarding a modern day reincarnation of the Newton MessagePad, reminiscent of a larger iPod touch, yet far more capable.

In his column in the Times this week, Markoff speculates that the long rumored device may be Apple's answer to Amazon's Kindle eBook reader given Jobs' blatant criticism of the product and its ability to succeed.

"A familiar Jobsian strategy is to denigrate an entire category -- he did this with cellphones, for example -- before reinventing it with Apple panache," he wrote.

For its part, AppleInsider believes that Apple's ambitions for the project go far and beyond a digital book reader.
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Tuesday, March 11, 2008

Apple's iPhone takes on the Enterprise

Published: 05:10 PM EST

Apple's SDK roadmap announcements were expected to primarily introduce the company's plans for releasing development tools for casual developers, but chief executive Steve Jobs started the event by introducing broad initiatives to greatly improve the iPhone's features to satiate the demands of Enterprise users.

It's Already Huge

Apple isn't just plotting out a way to enter big organizations. The iPhone is already there, having grabbed 28% market share in just eight months on the market. In addition, the phone has also become the most popular way to access the mobile web, swallowing up 71% of the US mobile browser market.

Apple introduced representatives from a series of major companies and institutions, including Todd Pierce, a VP of Genentech, who stated that �the iPhone is a watershed event in mobile computing for corporations� and has deployed thousands of iPhones within the company. The CIO of Nike called the iPhone a �plug-and-play enterprise solution.�

The senior VP of IT at Disney also endorsed Apple's enterprise strategy on the iPhone, stating "Apple has really done their homework, addressing issues of security, manageability, and integration. We currently have hundreds of iPhone users and expect the demand to grow significantly with this release."

Stanford University also reported having deployed hundreds of iPhones on its campus. Bill Clebsch, Stanford's CIO, reported, "The iPhone has worked effortlessly at Stanford and the user acceptance has just astounded us. We have been inundated with orders."

Earlier reports, including Apple holds big plans for 'iPhone University' on college campuses noted that Apple has set up an iPhone U infrastructure for supporting iPhone use among universities, patterned after its iTunes U publishing system.

Grooming iPhone for the Enterprise

With all of the millions of iPhones already out there and in use by highly satisfied users -- including many corporate executives -- Apple has been pushed to add features to the iPhone to make it easier for IT staff to manage and integrate into the existing systems.

"We�ve been hard at work trying to understand what it takes to bring the iPhone out across enterprise," noted Phil Schiller, Apple's senior VP of Marketing. One key feature relates to support for Microsoft Exchange 2003 and 2007.

Exchange is Microsoft's proprietary email server, which talks to standard Internet mail servers over SMTP and can deliver email to standard clients like the iPhone over IMAP, but which prefers to use its own MAPI system for talking to email clients and devices. Exchange competes against IBM's Lotus Notes, which has also announced support for the iPhone, and Novell Groupware, as described in Apple's Open Calendar Server vs Microsoft Exchange.

Apple is also presenting its own email, directory, and calendaring services in Leopard Server, including its new open source, CalDAV-based Calendar Server, described in Using iPhone: iCal, CalDAV Calendar Servers, and Mac OS X Leopard.

In order to accommodate Enterprise users tied to Exchange, Apple has also licensed Microsoft's proprietary ActiveSync protocol and will be delivering built-in support for talking to Exchange using its native language. This will enable iPhone users to gain access to server updates pushed from Exchange as they are updated on the server, rather than requested by the client at regular intervals like a typical email program.

iPhone in the Enterprise

Push Email - delivers messages as they arrive
Push contacts - updates information as it is changed
Push calendar - delivers meeting requests and changes in real time
Global Address List - provides access to the company directory of employees

iPhone in the Enterprise

Enterprise Network Support

Additionally, Apple is adding broader support for using the iPhone with secured networks. The iPhone 2.0 update, expected in late June, will add support for additional VPN protocol types, including the popular Cisco IPsec VPN. Virtual Private Networks allow remote users to authenticate with a company server and gain access to local resources, including email and private corporate Intranets, from anywhere on the open Internet.

The iPhone update will also add support for authentication via password, two-factor token, or digital certificates, and include support for WPA2 Enterprise authentication using 802.1x for corporate and institutional WiFi networks. The iPhone currently supports WPA2 Personal for connecting to WiFi networks with simple password authentication.

Most large installations use the 802.1x protocol for controlling access to their wireless networks, based on a list of accounts managed by a central directory server. Support for the protocol is already provided in Mac OS X, but iPhone and iPod Touch users have been left unable to connect to Enterprise WiFi networks both in corporate circles and on many university campuses.

Enterprise Device Management

Apple also plotted out the delivery of tools to enforce security policies, both for Enterprise users wanting to lock down specific features of the iPhone, such as camera use or the installation of additional applications, as well as home users seeking to block or limit the use of certain apps by their children, such as web access in Safari.

Apple already provides Managed Preferences in Leopard Server and Parental Controls in the desktop version of Leopard; both technologies are faces of the same coin, as described in the article Road to Mac OS X Leopard: Parental Controls and Directory Services.

Additionally, Apple outlined plans to provide tools to enable IT staff to configure iPhone deployments by the thousands and set them up automatically, using technologies borrowed from remote deployment of Xserves and Mac desktops. There will also be tools designed to protect data stored on the iPhone by remotely wiping it in the case of being lost or stolen.

The ability to remote wipe phones completely, including sensitive data stored on any installed Flash RAM, has only arrived recently for Windows Mobile 6, introduced over the last year. However, the tepid growth in Windows Smartphones, rapidly outpaced in the US by sales of the iPhone over the last eight months, appears to leave plenty of room for Apple's new platform to become the key rival to RIM's first place BlackBerry among Enterprise users.

A NOC on RIM

In a jab aimed squarely at RIM, Jobs noted that the company, often equated with "secure corporate email," relays all BlackBerry messages out of corporate email servers and through its Network Operation Center servers in Canada.

"Why aren't CIOs really worried about security?" Jobs asked the press. "Every email message sent to or from a RIM device goes through a NOC up in Canada. Now, that provides a single point of failure, but it also provides a very interesting security situation. Where someone working up at that NOC could potentially be having a look at your email. Nobody seems to be focused on that. We certainly are."

Jobs' comments alluded to a blackout of BlackBerry service caused by NOC issues at RIM. For the iPhone, secure push email services will work directly from corporations' own email infrastructure to the iPhone, without traveling through Apple's servers or requiring the installation of additional messing server hardware, as Schiller outlined in a diagram that compared the iPhone against RIM's BlackBerry infrastructure. Schiller noted that Apple's push email strategy would be both more affordable and more reliable.

iPhone in the Enterprise

Enterprise Applications

Apple also outlined plans to deliver applications through a new App Store, which will be installed as part of the iPhone 2.0 software, and will function similarly to the iTunes WiFi Store. Users will be able to buy and download software over both WiFi and mobile networks directly, at prices set by the developers themselves. Software can even be offered for free.

For Enterprise users, Apple will be offering a custom App Store infrastructure that will allow corporations and institutions to develop their own internal applications tied into their existing services and deploy them securely to their employees' iPhones.

Enterprise developers will use the same Xcode Cocoa tools to develop iPhone apps as everyone else. Those tools will be very familiar to existing Mac OS X developers, and conversely, Enterprise developers building new apps for the iPhone will also become familiar with deploying desktop applications for the Mac.

Apple also highlighted the thousand of existing web-based applications that already work on the iPhone, including examples from Facebook and Bank of America.

Apple has announced an iPhone Enterprise Beta Program as a unique opportunity for IT departments to try iPhone 2.0 software before its general release slated for late June 2008. Additional details are available at Apple - iPhone - Enterprise.

More news from today's Apple event

Apple posts iPhone Software Roadmap event stream
Coming to iPhone: Instant Messenger, EA's Spore, SEGA games
Apple announces iPhone 2.0 software and SDK beta
Notes from Apple's iPhone Software Roadmap event

Apple Time Capsule unboxing and preview

Published: 08:20 AM EST

Time Capsule, Apple's brand name for an Airport Extreme Base Station with an integrated hard drive and power adapter, is now shipping. Here's a look at what's in the box, and how the new Apple TV-sized wireless backup unit stacks up against the existing AirPort Extreme.

Inside the Box

While AirPort wireless devices have long been shipping in white boxes, Time Capsule ships in a black box with a purple galaxy graphic (below) reminiscent of Leopard's space themed desktop background. The association is a clear nod toward the new wireless base station's support for Leopard's Time Machine feature.

Time Capsule

The packaging borrows from the iPod's, with a paper cover that slides off to reveal a plain black box (below) with the words "Designed by Apple in California."

Time Capsule

The paper and styrofoam box opens like a book to reveal the shrink wrapped base station unit (below).

Time Capsule

Underneath the device is a white envelope with regulatory information, a setup guide booklet, install software, and an AC power cable (below).

Time Capsule

The Bigger Box (As Seen On Apple TV)

There's no power brick because Time Capsule includes the AC transformer in the unit itself, just like the Apple TV. The existing AirPort Extreme uses an external power adapter (below), which helps makes it slightly smaller at the expense of having a longer tail and another box to hide. Time Capsule also manages to find room inside itself for a full sized 3.5" hard disk drive with either a full or half terabyte capacity.

Time Capsule

Time Capsule has the same 7.7" square outline as Apple TV, making it noticeably larger than the existing 6.5" AirPort Extreme when stacked (below), as well as being a bit heavier.

Time Capsule

It has all the same ports as the existing Extreme, although Time Capsule has a regular AC power plug instead of a round DC adapter for the AirPort Extreme's power brick. USB is used for connecting additional hard drives or shared printers; there are three Gigabit Ethernet LAN network jacks (just like the second revision of the Extreme; the original unit only supplied 10/100 Fast Ethernet ports) a WAN network jack, a reset button, and a security hole for a locking cable.

Time Capsule

All three units share the same rubberized bottom, which is glued to the base in a way that makes opening up the unit awkward but not entirely difficult. There aren't any intended user serviceable parts inside. Users who outgrow the supplied 500GB or 1TB drive are expected to add an external disk via USB rather than peeling the drive open to swap in a larger model.

The only other cosmetic difference is that Time Capsule has a shiny, mirror finished Apple logo on top rather than the Extreme's plain embossed logo outline or Apple TV's printed logo on a glossy inlaid plastic panel (below).

Time Capsule

Time Capsule is just slightly taller than the Extreme and shares the same slotted top design (below top), while it's a full lip taller than Apple TV (below bottom).

Time Capsule

Time Capsule

Time Capsule Software

The installer CD includes a PDF version of the printed user guide, a brief read me, a "need to know" PDF guide about backups (also included in print as a short leaflet), and an HTML page linking to various resources on finding more information, including the extended references such as Designing AirPort Networks, at Apple - Support - Manuals.

The read me document lists system requirements:

Time Machine backup requires Mac OS X Leopard v10.5.2 or later
AirPort Utility requires Mac OS X v10.4.x or later for configuration of Time Capsule
Wireless network access requires a Macintosh computer with AirPort or AirPort Extreme card
WPA2 support requires a Macintosh computer with an AirPort Extreme card

The short Need to Know PDF points out some basic tips:

The first backup will take a long time, perhaps even lasting overnight
You can set Time Machine to exclude items in Options to save space on the Time Capsule drive
Users should set up the device as the primary base station because its 802.11N is faster than than the Express or earlier AirPort units
Portables being backed up will complete fastest if they have a good signal in the same room as the Time Capsule and are plugged into power
If a Mac is shut down or interrupted during Time Machine backup, it will just start up from where it left off next time

Time Capsule

Like the earlier AirPort Extreme, the Time Capsule software includes "AirPort Extreme" 802.11N enabler software for any Macs that shipped with 802.11N hardware but did not include software drivers for it, as well as the AirPort Utility software.

Setting up the unit is as easy as plugging it in, starting AirPort Utility, selecting the unit, and running through the setup assistant (below).

Time Capsule

Time Capsule

If you select the option to replace an existing base station (below top), the next option presented is to pick from one of the existing configuration settings saved by AirPort Utility, making for a painless upgrade (below bottom). Also available in the base station upgrade candidate list are third party devices saved by the local AirPort client software as previously used WiFi networks.

Time Capsule

Time Capsule

Another option is to join and extend the range of an existing wireless network. Pick a wireless network, and the software supplies your login if it has previously been joined and the password saved to the Keychain (below).

Time Capsule

Time Capsule

These slickly automated upgrade and expand options highlight the advantages of using standalone client software to configure the AirPort units rather than a simple embedded web page as most wireless base stations do. Alternatively, none of the AirPort base stations, including Time Capsule, can be set up from a basic web browser; they require installing the AirPort Utility software, which works on both the Mac and Windows PCs.

The Time Capsule Disk

The included drive is formatted and ready for use. The volume name can be changed from the Disks section by selecting the Time Capsule volume (below top). To erase and reformat the drive, select the Time Capsule Disk and click Erase... (below bottom). Either page can be used to boot off all connected users.

Time Capsule

Time Capsule

The file sharing tab (below) allows you to limit guess access to read only or block guests entirely; setting a Workgroup name is used to serve the drive to Windows clients; and "secure shared disks" offers three options for shared disk security:

with a Time Capsule password uses the same password to access the shared disk as to join the wireless network
with a disk password uses a separate password for the network and disk access
with user accounts sets up the ability to add multiple users on a third tab, each with their own password and an option to limit them to read only access or to block their access without affecting the other users.

Time Capsule

No Love for Extreme Users?

Other options for sharing USB printers, logging, SNMP, IPv6, and Bonjour services are identical to the existing AirPort Extreme. Apple continues to sell the Extreme alongside the new Time Capsule models, but hasn't yet issued an update allowing Time Machine to backup to USB disks attached to the Extreme. This is disappointing because a lot of users expect Time Machine backups to work with their existing Extreme shared disks, and Apple hasn't released any clear indication on whether this will be released or not.

It would really seem petty if Apple expected its Extreme customers to all upgrade to Time Capsule, particularly since the company prominently advertised Time Machine as a feature that was planned to work with shared disks on the Extreme in pre-release Leopard information. While those features were listed as "subject to change," there appears to be no technical reason for not supporting the Extreme with Time Machine. Time Capsule also supports externally connected USB disks for use with Time Machine.

We will be testing the drive included with Time Capsule against USB drives attached to an AirPort Extreme in a more in depth look at Time Capsule, but the limitations of wireless networking will likely show no difference in performance throughput between the two. Readers who would like to make special request of the reviewer ahead of the formal review can email Prince with those requests.

Time Capsule is offered in two versions alongside the existing AirPort Express and Extreme:

AirPort Express $99 802.11b/g No disk sharing; USB printer and AirTunes audio sharing only.
AirPort Extreme $179 802.11a/b/g/n USB disk and printer sharing; disk for network storage only.
Time Capsule $299 802.11a/b/g/n 500 GB disk, USB disk, and printer sharing; Time Machine backups.
Time Capsule $499 802.11a/b/g/n 1TB (1024 GB) disk, USB disk, and printer sharing; Time Machine backups.

Citigroup: checks point to 3G iPhone within four months

Published: 03:00 PM EST

Following overseas meetings with members of the Taiwanese PC and consumer electronics supply chain, analysts for investment bank Citigroup said they have high convictions that Apple intends to roll out a 3G iPhone during the second quarter of the year.



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"Several sources confirmed the introduction of a new 3G iPhone during [the second calendar quarter]," analyst Rich Garder wrote in an industry news flash bulletin distributed to clients on Tuesday. "While iPhone and iPod units may disappoint again during [the first calendar quarter], we remain comfortable with our above-consensus EPS estimate thanks to solid PC momentum and sharp declines in DRAM and NAND pricing."

The Citigroup analyst also noted that macroeconomic concerns appear to have had no impact on industry-wide notebook build orders, which remain consistent with normal seasonal patterns.

He added that, "Several vendors, including HP and Acer, appear poised to introduce new low-priced notebook models in [the second calendar quarter] with retail prices as low as $300-$400."

Separately on Tuesday, Caris & Co. analyst Shebly Seyrafi issued a note to clients maintaining his Above Average rating on Apple but cutting his price target on shares of the company from $165 to $155, reflecting lower iPhone and iPod orders, as well as perceived weakness in consumer spending.

He also issued reductions to both his fiscal 2008 and fiscal 2009 iPhone and iPod unit estimates. iPhone expectations were cut from 11.7 million and 22.3 million to 8.9 million and 17.7 million, respectively, while iPod units were trimmed from 54.6 million and 61.2 million to 52.1 million and 57.3 million.

For calendar year 2008, Seyrafi still expects Apple to meet its goal of selling 10 million iPhones, but said it's unlikely that the company will apply any sizable near-term pressure to the industry's more established players.

"This Thursday [...] Apple will be discussing its SDK (software development kit) roadmap and will be discussing some enterprise features. The SDK may allow more enterprise applications (from the likes of IBM, Oracle, and Saleforce.com, for example) to be used on the iPhone," he wrote. "Still, we think that the enterprise smartphone market will, for the foreseeable future, be dominated by RIMM and Nokia."

Apple releases Aperture 2.0.1, GarageBand 4.1.2

Published: 05:00 PM EST

Apple on Monday afternoon release maintenance updates for its recently released Aperture 2.0 photography workflow application and its GarageBand 4.0 music creation software.

Aperture 2.0.1

Aperture 2.0.1 [43.9MB] includes significant fixes aimed at upgrading libraries from earlier versions of Aperture, publishing .Mac Web Gallery albums, preview generation and deletion, creating and ordering books, AppleScript support, keyboard shortcut customization, watermarking of emailed photos, highlight Hot and Cold Areas, and appearance of metadata overlays in the Browser, Filmstrip, and on light tables.

The release also packs a number of minor fixes involving such areas as Loupe, Smart Albums, All Projects View, Straighten Tool, Filmstrip, Drag and drop import, Thumbnail generation, Import window, and Export plug-in reliability.

Apple said the release recommended for all Aperture users.

GarageBand 4.1.2

Meanwhile, GarageBand 4.1.2 [19.1MB] improves overall stability and addresses issues with the automation of software instrument parameters, FireWire and USB based audio devices and Magic GarageBand.

Tuesday, March 4, 2008

MacBooks: Apple over Dell; Air sell-through; new models slower

Published: 10:00 AM EST

Apple has eclipsed Dell as the No.1 supplier of notebooks to higher education in the United States. Meanwhile, thin supply of MacBook Airs suggests demand remains high for the super-slim notebook a month removed from initial availability. And the entry level Penryn-based MacBook is reportedly slower than its predecessor.



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Apple blasts past Dell

One grossly overlooked revelation made by Apple chief operating officer Tim Cook during his recent speech at the Goldman Sachs Investment Symposium is that Apple has recently overtaken Dell as the largest supplier of notebooks to US-based universities.

"We just received word on Monday that Apple surpassed Dell as the number one supplier of portables to US higher education for 2007," he said. "The ceiling for the Macs is nowhere in sight. Even if the market itself isn't growing, for us, switching Windows users is an enormous opportunity."

As noted by Computerworld, that's a considerable turnaround for Apple, which saw Dell outpace its notebook sales to higher education by two-to-one just one year prior.

The emerging trend towards Apple notebooks on the part of universities saw yet another player added to the mix this past Friday, with Oklahoma Christian University announcing that as part of its own move away from Dell, all faculty and students attending New Student Orientations this summer will be issued an Apple MacBook.

"Current students also will be given the opportunity to trade in their PC laptop for an Apple MacBook," the university said in a statement. "This MacBook mobile learning initiative and the reliable campus-wide wireless infrastructure will allow OC to continue to provide opportunities for anytime, anywhere access to media-rich distributed course content."

And on the heels of reports that Apple holds big plans for 'iPhone University' on college campuses, OCU said it will also offer students an option to acquire either an Apple iPhone or iPod touch as part of its mobile learning initiative.

MacBook Airs still hard to come by

Meanwhile, ArsTechnica this past weekend performed some checks and has concluded that despite being on the market for a full month now, Apple's new MacBook Air sub-notebook is still hard to come by in most markets.

The ultra-thin portable was reportedly sold out in most of Boston, New York City, Chicago, San Francisco and Los Angeles. Apple is said to be keeping the supply lines extremely thin -- either because it grossly underestimated demand, or because it hopes to maintain the buzz by limiting availability.

Apple retail stores are receiving shipments daily, as demand for the Air is reportedly "increasing as people see it in action," according to one retail employee speaking to Ars. Initial demand has also been strong enough that Amazon.com, one of Apple's largest resellers, won't have stock to ship to customers until March 16th.

New MacBook slower than old

Finally, the folks over at Primate Labs have completed a set of Geekbench 2 benchmarks comparing Apple's just-released 13-inch Penryn-based MacBooks with those introduced just prior to last year's holiday shopping season.

The results, according to the developer, were somewhat disappointing: while the new 2.4GHz MacBook is slightly faster than the 2.2GHz model it replaces, the same can't be said following a comparison of the entry-level models.

MacBook Benchmarks

"Despite having a slightly faster processor, the smaller L2 cache of the Penryn processors means the base MacBook (Early 2008) is slower than the base MacBook (Late 2007)," Primate wrote. "If you�re considering buying a base MacBook, you might want to shop around and see if you can snag an old one rather than a new one."

Apple to serve as regulator for iPhone app distribution

Published: 10:00 AM EST



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Apple Inc. will have the final say over which third-party iPhone and iPod touch applications are deemed suitable for release, according to a new report, which also confirms several other suspicions previously waged regarding the firm's upcoming software developers kit (SDK) and its associated policies.

Citing people familiar with the Cupertino-based company's plans, iLounge reports that the iPhone maker will "require that all mobile applications be distributed through its iTunes Store, making the Store a necessary hub for those interested in browsing or purchasing iPhone and iPod touch software."

The report further states that Apple will serve as the "gatekeeper" for all third-party applications written using the SDK, "deciding which are and are not worthy of release, and publishing only approved applications to the iTunes Store." It's unclear, however, whether the company will mandate that successive revisions to already approved applications also be validated ahead of release.

One source speaking to the publication said the process is likely to stifle the flow of innovation, as the company's current third-party approval process often results in lengthy and needless delays.

Developers will also be restricted from interacting with the iPhone or iPod touch Dock Connector, dashing hopes that the SDK could pave the way for new breed of useful accessories, such physical keyboard. However, access to the phone, Wi-Fi, and camera functions will reportedly be allowed.

Confirming a several other reports, iLounge added that the version of the SDK to be released at next Thursday's iPhone Software Roadmap media event will consist only of a limited beta, and that Apple will also announce improved iPhone support of the Microsoft Exchange and Lotus Notes enterprise email platforms in a bid to convince corporate users to adopt the the touch-screen handset despite its untraditional on-screen keyboard and other limitations.

iPhone to gain better Exchange, Lotus Notes support at SDK event

Published: 12:00 PM EST



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Following months of beta testing, Apple Inc. next week will address one of the key weakness of its iPhone handset by introducing improved support for enterprise level e-mail platforms from Microsoft and IBM, according to one Wall Street analyst.

In a note to investors on Thursday, American Technology Research analyst Shaw Wu cited "industry and developer sources" who say the Cupertino-based firm will use a portion of its media presentation next Thursday to announce improvements to the touch-screen handset's ability to work with Microsoft's Exchange server and IBM's Lotus Notes software.

"If true (which we believe is), this will prove key in having more enterprises and SMB adopt iPhone as their mobile platform," the analyst wrote. "What isn't as clear to us is how Apple will accomplish this, whether this is from internal development (most likely), third-parties including Microsoft (next likely) with its ActiveSync technology, or Research in Motion Blackberry Connect (possible but less likely), or a combination of two or more."

The iPhone's limited support of enterprise-level email solutions has been the subject of much criticism from business mobile phone users, as they must manually "pull" email messages from their corporate mail networks onto the handset. By contrast, Research in Motion's Blackberry smartphones are capable of automatically "pushing" the contents of a user's corporate email account to their embedded email applications. As such, the iPhone has struggled to wiggle its way into the workplace.

"We do not think it will be easy to replicate the robustness of Blackberry push e-mail, but nonetheless, we view improvements as positive," Wu added in his note to clients. "Other enhancements we are picking up including improved security, better support of VPNs, and enterprise applications such as CRM."

While details surrounding Apple's plans for improved Exchange support are limited, several bits of information have recently surfaced on IBM's intent to support its Lotus email and calendar applications on the iPhone.

Specifically, it's said that IBM will offer its Lotus Notes e-mail package for both the iPhone and iPod touch. The software will reportedly be free for users who already have a Lotus Web-access license and start at $39 per year for new users.

In addition, IBM also plans to release Lotus Notes and its free Lotus Symphony "productivity" package -- which includes documents, spreadsheets and other Microsoft Office-like software -- for Apple's Mac computer line.

Next Apple notebook refresh rumored for June

Published: 12:00 PM EST

The next update to Apple's MacBook and MacBook Pro family of notebook computers could come as early as June, according to a series of reports.



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DailyTech notes that Intel is planning to replace its existing Santa Rosa mobile platform with Montevina (Centrino 2) in June, marking the arrival of a second generation of Penryn processors boasting a 1066MHz front-side bus and clocking between 2.26GHz and 2.8GHz.

Noting that Apple on Tuesday launched revised MacBook and MacBook Pro notebooks that incorporate Intel�s first run of Penryn processors, the trade publication cited "insiders" who've confirmed that the company will refresh its notebook lines again in June.

This should come as no surprise, DailyTech added, given that all of Intel's Centrino partners have indicated they will announce notebooks based on the new Montevina Centrino 2 platform at that time.

Apple introduces Penryn-based MacBooks and MacBook Pros

Published: 08:00 AM EST



Apple today updated its popular MacBook and MacBook Pro notebook lines with the latest Intel Core 2 Duo Penryn processors, larger hard drives and 2GB of memory standard in most models.

MacBook Pro

In addition, MacBook Pro includes the latest NVIDIA graphics processors, now with up to 512MB of video memory, and Apple's innovative Multi-Touch trackpad, first introduced in MacBook Air.

The new MacBook Pro features the latest Intel Core 2 Duo technology with up to a 2.6 GHz processor with 6MB of shared L2 cache; up to 4GB of 667 MHz DDR2 SDRAM memory and up to a 300GB hard drive, plus NVIDIA GeForce 8600M GT graphics with up to 512MB of video memory.

Every MacBook Pro now includes a trackpad with Multi-Touch gesture support for pinch, rotate and swipe, making it more intuitive than ever to zoom and rotate photos in iPhoto or Aperture 2 or browse web pages in Safari; an illuminated keyboard that makes it ideal for dimly lit environments such as airplanes, studios or conference halls and a built-in ambient light sensor, which automatically adjusts the brightness of the keys as well as the brightness of the display for optimal visibility.

MacBook Pro

MacBook

Featuring a 13-inch glossy widescreen display, and with prices still starting at just $1,099, the new MacBook lineup comes in three models and includes faster processors and larger hard drives across the line; white 2.1 GHz and 2.4 GHz models with 120GB or 160GB 5400 rpm hard drives and a black 2.4 GHz model with a massive 250GB 5400 rpm hard drive, previously only available as an option. The 2.4 GHz MacBook models ship with 2GB of memory standard, expandable up to 4GB across the line.

Every MacBook and MacBook Pro includes a built-in iSight video camera for video conferencing on-the-go; Apple's MagSafe Power Adapter that magnetically connects the power cord and safely disconnects when under strain; the latest generation of 802.11n wireless networking for up to five times the performance and twice the range of 802.11g; built-in 10/100/1000 BASE-T Gigabit Ethernet for high-speed networking; Bluetooth; analog and digital audio inputs and outputs; USB 2.0; FireWire and a built-in SuperDrive.

MacBook

Pricing & Availability

The new MacBook and MacBook Pro models are now shipping and will be available through the Apple Store , Apple's retail stores and Apple Authorized Resellers.

The 2.1 GHz, 13-inch white MacBook, for a suggested retail price of $1,099 (US), includes:

* 13.3-inch glossy widescreen 1280 x 800 display
* 2.1 GHz Intel Core 2 Duo processor with 3MB shared L2 cache
* 800 MHz front-side bus
* 1GB of 667 MHz DDR2 SDRAM, expandable to 4GB
* 120GB Serial ATA hard drive running at 5400 rpm, with Sudden Motion Sensor
* a slot-load Combo (DVD-ROM/CD-RW) optical drive
* Intel Graphics Media Accelerator X3100
* Mini-DVI out (adapters for DVI, VGA and Composite/S-Video sold separately)
* built-in iSight video camera
* Gigabit Ethernet port
* built-in AirPort Extreme 802.11n wireless networking and Bluetooth 2.0+EDR
* two USB 2.0 ports and one FireWire 400 port
* one audio line in and one audio line out port, each supporting both optical digital and analog
* Scrolling trackpad and
* 60 Watt MagSafe Power Adapter.

The 2.4 GHz, 13-inch white MacBook, for a suggested retail price of $1,299 (US), includes:

* 13.3-inch glossy widescreen 1280 x 800 display
* 2.4 GHz Intel Core 2 Duo processor with 3MB shared L2 cache
* 800 MHz front-side bus
* 2GB of 667 MHz DDR2 SDRAM, expandable to 4GB
* 160GB Serial ATA hard drive running at 5400 rpm, with Sudden Motion Sensor
* a slot-load 8x SuperDrive with double-layer support (DVD+/-R DL / DVD+/-RW / CD-RW) optical drive
* Intel Graphics Media Accelerator X3100
* Mini-DVI out (adapters for DVI, VGA and Composite/S-Video sold separately)
* built-in iSight video camera
* Gigabit Ethernet port
* built-in AirPort Extreme 802.11n wireless networking and Bluetooth 2.0+EDR
* two USB 2.0 ports and one FireWire 400 port
* one audio line in and one audio line out port, each supporting both optical digital and analog
* Scrolling trackpad and
* 60 Watt MagSafe Power Adapter

The 2.4 GHz, 13-inch black MacBook, for a suggested retail price of $1,499 (US), includes:

* 13.3-inch glossy widescreen 1280 x 800 display
* 2.4 GHz Intel Core 2 Duo processor with 3MB shared L2 cache
* 800 MHz front-side bus
* 2GB of 667 MHz DDR2 SDRAM, expandable to 4GB
* 250GB Serial ATA hard drive running at 5400 rpm, with Sudden Motion Sensor
* a slot-load 8x SuperDrive with double-layer support (DVD+/-R DL / DVD+/-RW / CD-RW) optical drive
* Intel Graphics Media Accelerator X3100
* Mini-DVI out (adapters for DVI, VGA and Composite/S-Video sold separately)
* built-in iSight video camera
* Gigabit Ethernet port
* built-in AirPort Extreme 802.11n wireless networking and Bluetooth 2.0+EDR
* two USB 2.0 ports and one FireWire 400 port
* one audio line in and one audio line out port, each supporting both optical digital and analog
* Scrolling trackpad and
* 60 Watt MagSafe Power Adapter

Build-to-order options for the MacBook include the ability to upgrade to up to 4GB 667 MHz DDR2 SDRAM, a 160GB or 250GB hard drive, Apple USB Modem, Apple Mini-DVI to DVI adapter, Apple Mini-DVI to VGA adapter, Apple Remote, Apple MagSafe Airline Adapter and the AppleCare Protection Plan.

The 2.4 GHz, 15-inch MacBook Pro, for a suggested retail price of $1,999 (US), includes:

* 15.4-inch widescreen LED-backlit 1440 x 900 LCD display
* 2.4 GHz Intel Core 2 Duo processor with 3MB shared L2 cache
* 800 MHz front-side bus
* 2GB of 667 MHz DDR2 SDRAM, expandable to 4GB
* 200GB Serial ATA hard drive running at 5400 rpm, with Sudden Motion Sensor
* a slot-load 8x SuperDrive with double-layer support (DVD+/-R DL / DVD+/-RW / CD-RW) optical drive
* NVIDIA GeForce 8600M GT with 256MB GDDR3 memory
* DVI-out port for external display (VGA-out adapter included, Composite/S-Video adapter sold separately)
* built-in Dual Link support for driving Apple 30-inch Cinema HD Display
* built-in iSight video camera
* Gigabit Ethernet port
* built-in AirPort Extreme 802.11n wireless networking and Bluetooth 2.1+EDR
* ExpressCard/34 expansion card slot
* two USB 2.0 ports, one FireWire 800 port and one FireWire 400 port
* one audio line in and one audio line out port, each supporting both optical digital and analog
* Multi-Touch trackpad and illuminated keyboard and
* 85 Watt Apple MagSafe Power Adapter

The 2.5 GHz, 15-inch MacBook Pro, for a suggested retail price of $2,499 (US), includes:

* 15.4-inch widescreen LED-backlit 1440 x 900 LCD display
* 2.5 GHz Intel Core 2 Duo processor with 6MB shared L2 cache
* 800 MHz front-side bus
* 2GB of 667 MHz DDR2 SDRAM, expandable to 4GB
* 250GB Serial ATA hard drive running at 5400 rpm, with Sudden Motion Sensor
* a slot-load 8x SuperDrive with double-layer support (DVD+/-R DL / DVD+/-RW / CD-RW) optical drive
* NVIDIA GeForce 8600M GT with 512MB GDDR3 memory
* DVI-out port for external display (VGA-out adapter included, Composite/S-Video out adapter sold separately)
* built-in Dual Link support for driving Apple 30-inch Cinema HD Display
* built-in iSight video camera
* Gigabit Ethernet port
* built-in AirPort Extreme 802.11n wireless networking and Bluetooth 2.1+EDR
* ExpressCard/34 expansion card slot
* two USB 2.0 ports, one FireWire 800 port and one FireWire 400 port
* one audio line in and one audio line out port, each supporting both optical digital and analog
* Multi-Touch trackpad and illuminated keyboard and
* 85 Watt Apple MagSafe Power Adapter

The 2.5 GHz, 17-inch MacBook Pro, for a suggested retail price of $2,799 (US), includes:

* 17-inch widescreen 1680 x 1050 LCD display
* 2.5 GHz Intel Core 2 Duo processor with 6MB shared L2 cache
* 800 MHz front-side bus
* 2GB of 667 MHz DDR2 SDRAM, expandable to 4GB
* 250GB Serial ATA hard drive running at 5400 rpm, with Sudden Motion Sensor
* a slot-load 8x SuperDrive with double-layer support (DVD+/-R DL / DVD+/-RW / CD-RW) optical drive
* NVIDIA GeForce 8600M GT with 512MB GDDR3 memory
* DVI-out port for external display (VGA-out adapter included, Composite/S-Video out adapter sold separately)
* built-in Dual Link support for driving Apple 30-inch Cinema HD Display
* built-in iSight video camera
* Gigabit Ethernet port
* built-in AirPort Extreme 802.11n wireless networking and Bluetooth 2.1+EDR
* ExpressCard/34 expansion card slot
* three USB 2.0 ports, one FireWire 800 port and one FireWire 400 port
* one audio line in and one audio line out port, each supporting both optical digital and analog
* Multi-Touch trackpad and illuminated keyboard and
* 85 Watt Apple MagSafe Power Adapter

Build-to-order options for the MacBook Pro include the ability to upgrade to up to 4GB 667 MHz DDR2 SDRAM, a 2.6 GHz Intel Core 2 Duo processor, 200GB (7200 rpm), 250GB (5400 rpm) or a 300GB (4200 rpm) hard drive, Apple Remote, Apple MagSafe Airline Adapter, Apple USB Modem, glossy widescreen display, 17- inch LED-backlit 1920 x 1200 high-resolution display and the AppleCare Protection Plan.

Additional build-to-order options for both MacBook and MacBook Pro include pre-installed copies of iWork '08, Logic Express 8, Final Cut Express 4 and Aperture 2.

3G iPhone seen paving way for video capture, overseas adoption

Published: 02:25 PM EST

The advent of a 3G iPhone from Apple Inc. later this year will enabled a slew of often-sought media features and present the greatest opportunity for international adoption, according to a pair of Wall Street analysts, who've nonetheless reduced their price targets on the company given recent growth and economic concerns.



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In a research report released to clients on Monday, RBC Capital analyst Mike Abramsky said he believes the impact of 3G iPhone has been largely underestimated by the industry. He's expected the device to account for 25 to 30 percent of Apple's iPhone shipments this year after it launches in the second half, contributing to his view that the company will beat its goal of selling 10 million handsets in 2008 by approximately 1 million units.

Noting that some mobile functions can operate up to ten times as fast on a 3G network as they do on an EDGE network, Abramsky told clients that he believes 3G connectivity will "unleash" the true power of the handset and offer a mobile web surfing experience unparalleled elsewhere in the industry.

"Apple is likely to offer a faster processor in the devices, along with more onboard memory, which will also increase speed, downloading/uploading rates and browsing experience -- as well as enable higher video quality," he wrote. "The lower latency of 3G and faster processor/memory may likely allow deployment of new features, including video/voice capture, streaming HD video, real-time A-GPS location based services, etc."

The analyst, who cut his price target on Apple shares from $200 to $175 on economic/growth concerns, added that 3G wireless service should also allow users to simultaneously receive calls while browsing the web, as well as receive "over-the-air" media downloads and software updates.

Separately on Monday, Banc of American analyst Scott Craig also cut his price target on the Cupertino-based company (from $180 to $160), following checks with Asian suppliers that confirm near-term demand softness for both the iPod and iPhone.

"Recent checks in Asia for iPhone production suggest another sizable adjustment down to less than 1 million units for [the fiscal second quarter of 2008]," he wrote in a research report. "We believe that demand in the U.S. may have been impacted by the anticipation of a new 3G phone and that European demand for a non 3G iPhone remains lackluster."

Craig added that the introduction of a 3G handset in 2008 and further price reduction on the first generation device are critical to achieving the company�s 10 million unit expectation for 2008. In the meantime, however, the analyst reduced his iPhone sales estimated for the company's March quarter to 1.22 million from 1.62 and his fiscal 2008 estimate to 6.56 million from 7.96 million.

"We estimate roughly 8 million units for [calendar] 2008 compared to management's 10 million unit outlook," he wrote.

Despite the reduction in estimates, the Banc of American analyst advised clients to buy Apple shares at their current levels given that he believes the main driver for the company and its stock near-term is notebooks and desktops.

Nevertheless, shares of Apple were hit hard by both analysts' target cuts, falling $5.15 or over 4 percent to $119.87.

Apple holds big plans for 'iPhone University' on college campuses

Published: 11:00 AM EST

Two weeks before the iPhone went on sale last June, Apple Inc. flew representatives from five universities -- including four of the nation's top-tier schools -- out to its Cupertino campus to cement deals for a new educational learning initiative dubbed 'iPhone University.'



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It was the first of several baby steps towards a much larger goal of helping to reestablish the company's brand in the educational sector and instate the then fledgeling touch-screen handset as a staple of higher learning for years to come.

In addition to participating delegates from such prestigious universities as Harvard, MIT, Stanford, and Yale, were those from a little-known school by the name of Abilene Christian University (ACU), situated about two and a half hours west of Dallas/Fort Worth and comprised of a student body of roughly 5000.

The concepts discussed at the gathering were similar to those that exist with today's iTunes University programs where students can download to their iPods or computers lectures and associated materials to bolster their education. But unlike the primarily software-driven iTunes effort, "iPhone U" would let participating students download class presentations directly to their handsets over WiFi rather than require a transfer from a host computer.

For the past six months, the five schools have had the opportunity to serve as anchors for the pilot program, according to those familiar with the matter. Apple is said to have provided iPhones and iPod touches for the pilot under a loaner agreement, while also helping the universities to more closely meld their campus networks to their existing iTunes University services, which reportedly serve as the backbone of iPhone U.

On Tuesday, the initiative bore its first fruits, with ACU leading the charge by announcing that come this fall, all incoming freshmen would be provided with either an iPhone or iPod touch as part of a new learning experience called "Connected."

"At ACU -- the first university in the nation to provide these cutting-edge media devices to its incoming class -- freshmen will use the iPhones or iPod Touches to receive homework alerts, answer in-class surveys and quizzes, get directions to their professors� offices, and check their meal and account balances," the university said in a statement.

In addition to those functions, ACU said it has already developed more than 15 other useful web applications for use on the Apple devices as part of its vision to "Connect" every student, faculty, and staff member. In a subsequent posting to its mobile learning website, the school offered a demonstration video portraying fictional, yet conceivable day-in-the-life account that highlights some of the potential benefits of its ideal mobile wireless environment.

ACU, according to those familiar with Apple's plans for iPhone U, is destine to become just one of dozens of universities that will eventually gain aid from iPhone maker in deploying similar services on their campuses. In addition to the first five pilot cases, the company is said to hold considerable list of additional schools that have made proposals to join a second, and much broader phase of the iPhone U initiative set to begin shortly, if it has not already.

Interestingly, while Apple is said to have invited representatives from each of the first five schools to its home base last Spring, its decision to try out the iPhone with higher education wasn't entirely deliberate. The Cupertino-based company reportedly scheduled the first meetings in response to proposals from the schools themselves just after the iPhone's January announcement, suggesting that the strategy was more of a reaction to the advent of the game-changing device.

Apple well shy of movie rental goals

Published: 10:00 PM EST

While Apple promised 1,000 movie rentals for the iTunes Store in January, an in-depth search reveals that only 384 movies are available -- and that the rarer-still HD titles scarcely take full advantage of the format.



The catalog represents just 39 percent of the official target set for the end of February and includes just 91 high-definition titles -- 21 of which come from the 1980s and earlier, predating even basic surround sound and providing little actual benefit from the higher resolution or 5.1-channel surround sound that often come with Apple's 720p videos.

Some of these HD movies, such as the Kirk Douglas movie Lust for Life, date back as early as 1956 and predate most modern filmmaking techniques. Other movies, however, lack age as a reason for their stripped-down features: 40 HD movies (26 of which were released before 2000) lack Dolby 5.1-channel audio.

A few movies are even mistakenly labeled. Aliens and Dodgeball are labeled as HD titles but reveal themselves to be standard-definition upon a closer look.

Even if users are willing to pay for a permanent download, Apple supplies just 770 movies regardless of their delivery format, still 230 titles short of what Apple promised just for rentals alone. Of the entire collection, just 384 movies are available for rent.

First alluded to by a tipster in one of AppleInsider's Friday reports, the shortfall puts Apple significantly behind other online rivals, some of which take advantage of links to traditional DVD business. Amazon's Unbox claims 10,442 titles, while the mail-in rental firm offers roughly 6,000 movies -- though in some cases, these titles include anything from instructional videos on marine radar systems to sports matches.

iTunes' rental offerings

No matter how many full titles are available through each service, however, the deficit tarnishes Apple's attempts to expand its modest iTunes video library. The Mac maker aggressively claimed in January that it "has it right this time" with the Apple TV and has pushed its video rental service since its Macworld San Francisco debut, going so far as to promote 99-cent weekly rentals ever since the Apple TV's version 2.0 firmware upgrade in mid-February.

Exclusive preview: Delicious Monster's Delicious Library 2.0

Published: 09:00 AM EST

Back in 2004, shortly before the release of Mac OS X Tiger, Delicious Library 1.0 arrived as a slick looking inventory cataloging application designed to manage listings of books, videos, albums and other media. This year, Delicious Library 2.0, currently in beta and scheduled for a March release, will deliver a major update by taking full advantage of features in the new Mac OS X 10.5 Leopard. Here's an exclusive preview.

First Rate Third Party Software

When Apple first released Mac OS X at the beginning of the decade, the biggest challenge it faced was finding support from third party developers. Major software developers such as Adobe and Microsoft were slow to take full advantage of Mac OS X's features, initially only layering on native-looking widgets and using Apple's Carbon environment to reuse as much of their existing cross-platform legacy code as possible. This prevented the majors from really squeezing the most from Apple's new operating system.

The reluctance of the big developers to really use the new technology that Apple was building into Mac OS X left a big opportunity for small developers. Among those 'small batch' master crafting developers is Wil Shipley, who had earlier founded the Omni Group to develop software for NeXT systems. That background gave Shipley a head start in developing native applications for the new Mac OS X, which was largely based upon NeXT's forward looking frameworks and coding style.

After a decade at Omni, Shipley left to start Delicious Monster, with the goal of planting new projects to bloom into beautifully rare and delicately ornate products just like the company's namesake tropical plant. Delicious Monster's goal of delivering a native Mac software title with an innovative, intuitive, and attractive interface resulted in Delicious Library, which won several distinguished ratings including Apple Design Awards as the Best Mac OS X User Experience for 2005 and placement in the Best Product New to Mac OS X category that same year. At the most recent Apple Design Awards from WWDC 2007, it won as the Best Mac OS X Leopard Application, despite its not even being released as a product yet. What's all the fuss?

Delicious Library 2.0

Deliciously Original

Delicious Library 2.0 revamps the application's interface to follow the design cues of iTunes 7, Apple's flagship app that acts as harbinger of the company's user interface directions. Like iTunes, DL2 drops its heavy Brushed Metal look to adopt Leopard's lithe new Unified appearance, which makes it feel more modern, lighter, and cleaner overall. DL2 looks like it could be part of iLife.

At the same time, the new version advances and introduces some innovative design ideas of its own. For example, the pull down sheet for configuring publishing options uses a compact but intuitive selection interface that needs no textual explanation fields (below left). Click on the green info inspector tag and the "publish to" item slides over to reveal specific configuration settings for that target (below right), which can be dismissed either by clicking on the close box or by clicking the inspector icon again.

Delicious Library 2.0

Another original, but very Mac-like behavior of Delicious Library appears at its first installation. After downloading, the application is ready to run without an installation process. If launched directly from the Leopard downloads folder, the application is smart enough to suggest copying itself into the Applications folder and handles the task for the user (below). That's a smart trick that every application should copy.

Delicious Library 2.0

The Importance of Being Earnestly Organized

As its name suggests, DL2 exists to organize your stuff into libraries. It automatically discovers songs, videos, and audiobooks from your iTunes library, but you can also add physical media such as CDs, DVDs, video games and other software titles, or even your gadget hardware, tools, toys, and apparel. Items from Library collections can be organized into Shelves. Shelves and Libraries can be presented graphically (below top), or as a flat item listing along with the desired attributes (below bottom).

Smart Shelves act just like other smart collections in Leopard-style apps, allowing you to view live search results for any rule set of library items, such as movies from the 80s from a particular genre with a given rating.

Delicious Library 2.0

Delicious Library 2.0

Items can be entered manually, by dragging in URLs from Amazon, or by importing data from other applications. The slickest way to populate your collection, however, is to use the application's bar code scanner integration with a webcam such as the iSight built into all modern Mac notebooks. Once a DVD or any other item is scanned, the program looks up the UPC code from Amazon and adds the item to your library along with all the metadata it can find, including cover art.

Library items presented on a graphical shelf smartly composite the plain album art from iTunes or Amazon onto a dimensional CD jewel case, DVD box, or book outline in a way that makes for an attractive rendering. Media titles are presented against a woodgrain bookcase shelf (below top), while gadgets (such as computers, smartphones, iPods, or other peripherals) are drawn against a metal rack (below middle), and tools are hung up against a perforated workshop board (below bottom).

Delicious Library 2.0

Delicious Library 2.0

Delicious Library 2.0

A third pane presents more information on the selected item, including a synopsis from Amazon, user reviews from the web, and recommendation links for buying related items (as presented in the above graphics).

Right-clicking on a item (or clicking its gear action menu) brings up options to play the item (if it's media from iTunes), or to buy or sell it on Amazon as a used item, in the case of a physical object. Recommending the item to a friend will create a simple HTML email with a link to Amazon to buy it, with an affiliate link for Delicious Monster.

Delicious Library 2.0

You can also add Friends from your Address Book and check items out to them, using a return due date. Checked out items are tagged with an out flag and appear as ghostly outlines on your own library shelf (below), as well as being listed on your Friend's shelf. This makes it easy to track who has what, and send out the needed reminders to get your toys back.

Delicious Library 2.0

On

No talks held between Apple, China mobile over current iPhone

Published: 01:00 PM EST

Contrary to earlier reports, Apple and China Mobile have not yet entered into negotiations to bring the iPhone to the world's largest mobile network, suggesting such talks are only likely closer to the release of a 3G version of the touchscreen handset later this year.



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"We have not yet officially begun talks with Apple over the iPhone problem," China Mobile Chief Executive Wang Jianzhou told a group of reporters this week. "As long as our customers want this kind of product, we will keep all options open."

In January, Reuters cited a spokesperson for the Chinese carrier as saying that the two firms had "terminated talks," a notion later disputed by Apple chief executive Steve Jobs, who insisted that those reports were simply untrue.

Separately, AppleInsider has heard rumblings that such negotiations are only likely to manifest closer to the release of a 3G-equipped iPhone, as Apple will reportedly forgo any plans to launch the slower, first-generation handset in the vast and competitive Chinese market at current pricing.

As of last month, China Mobile maintained a subscriber base in excess of 375 million -- more than the population of the United States and by far the largest in the world. Additionally, its said to be providing service to some 400,000 first-generation iPhones that have been unlocked and smuggled into China for those subscribers unwilling to wait on official availability.

Still, several obstacles are expected to stand in the way of an official iPhone rollout in China, mainly that the device currently fetches more than twice the monthly salary of the average Chinese worker, and that Chinese carriers such as China Mobile are unlikely to see eye-to-eye on Apple's revenue sharing demands.

3G iPhone to launch mid-year with Infineon chip - report

Published: 10:00 AM EST



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Current iPhone baseband supplier Infineon will provide Apple with a new chip solution for its next-generation iPhone, which is expected to launch by mid-year, investment bank UBS said Thursday.

In a research note to clients, global equity research analyst Nicolas Gaudois said his checks indicate that the German chipmaker will provide a "new systems solution" for the new iPhone HSDPA platform, which will include a digital baseband controller, power management unit (PMU), and radio frequency (RF) module.

"We believe this is one of the HSDPA solutions design wins management referred to as being due to ramp in [the second quarter of 2008]," he wrote. "Consistent with these checks, our Apple analyst Ben Reitzes believes that 3G iPhones will be released by mid-year."

Gaudois added that in anticipation of the move towards HSDPA (High-Speed Downlink Packet Access) -- the most common 3G service for GSM-based wireless networks -- Infineon is ramping down production of the EDGE baseband solution used in the current generation of the iPhone in order to "clean" inventories ahead of the 3G model.

The analyst's mid-year time frame coincides with earlier claims from CNBC reporter Jim Goldman, as well as the general consensus throughout the industry.

It should be noted, however, that Goldman's report on the MacBook Air from the same day fell well short of its mark.

Sunday, March 2, 2008

Free shuffle, $100 off new MacBooks, $75 off new MacBook Pros

Published: 12:45 PM EST

Apple authorized resellers are taking advantage of the recently flurry of product announcements from the company, offering a series of deals that range from a free iPod shuffle with the purchase of an iPod touch, to $100 and $75 rebates on the brand new MacBook and MacBook Pros.



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Free 1GB iPod shuffle

First off was online retailer Amazon.com which launched this week a new promotion offering shoppers a free 1GB iPod shuffle with each new order of a 32GB iPod touch.

"When you purchase a 32 GB iPod touch, you qualify for a free 1 GB iPod shuffle in green, silver, purple, or blue," the retailer says. "Just add both items to your cart and you will not be charged for the shuffle."

Complete terms and conditions of the offer are available on this product detail page.

Penryn-based MacBooks

Meanwhile, Apple's No. 1 direct reseller Mac Mall on Wednesday began offering considerable savings on both the just-announced Penryn-based MacBook and MacBook Pro.

In addition to rebates of between $75 and $100 off each new 13-inch MacBook, the reseller is throwing in free shipping and two other rebates good for a free copy the Parallels Desktop 3.0 Windows virtualization software and a free Epson Stylus Printer.

The offers reduce the cost of the entry level 2.1GHz white MacBook to just $1019.00 and the high-end 2.4GHz black model to just $1394.00.

Penryn-based MacBook Pros

Mac Mall's offerings on the new MacBook Pros are similar, including $75 rebates across the board, which similarly bundle free shipping and the same two aforementioned rebates good for a free copy the Parallels Desktop 3.0 and an Epson Stylus Printer.

The savings bring the cost of the entry-level 2.4GHz 15-inch MacBook Pro down to $1844.00 and the high-end 2.5GHz 17-inch model down to $2644.00.

MacMall is also offering $150 rebates on most previous-generation MacBook Pros and $50-$100 in rebates off the new MacBook Air.

iPhone SDK rumors; Apple a Top 10 handset vendor; more...

Published: 04:00 PM EST

While Apple appears to be ready to unleash its iPhone SDK to developers, the version that arrives next week may be far from final. Meanwhile, the company last quarter crept its way onto the world's Top 10 handset vendors. And it appears as if the iTunes operator will fall short of meeting claims to have 1000 movies available for rent by month's end.



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SDK still in beta?

It's possible that Apple will introduce a version of the iPhone software developers kit (SDK) next week which is far from complete, according to claims by SetteB.IT.

Citing their own sources, the overseas publication said it believes only a beta version of the SDK will be made available to prospective iPhone and iPod touch developers at March 6th iPhone software roadmap event in Cupertino.

A finalized version is reportedly targeted for a release during the second week of June, when Apple is expected to hold its annual Worldwide Developers Conference in San Francisco.

Apple a Top 10 handset vendor

Meanwhile, new data released by Market research firm Gartner on Wednesday list Apple amongst the world's Top 10 handset vendors for the first time, with less than one percent of the global market.

Blackberry maker Research in Motion also joined the elite ranks for the first time, while Motorola's fall from grace continued with its slice of the market sliding from 21.1 percent in the fourth quarter of 2006 to 14.3 percent in the fourth quarter of 2007.

Nokia continued to lead the field with a 37.8 percent of the market, up from 34.8 in the same period of 2006.

Overall, Gartner said that worldwide sales of mobile phones to end users surpassed 1.15 billion units in 2007, a 16 per cent increase from 2006 sales of 990.9 million.

iPhone satisfaction outshines Blackberry in enterprise

ChangeWave on Thursday said that while Apple still has a relatively small share of the corporate smartphone market (5 percent), the company�s iPhone continues to grab sky-high satisfaction ratings. Nearly three-in-five (59 percent) of Apple�s business customers say their company is Very Satisfied with the Apple iPhone.

RIM Blackberry ranked second with a Very Satisfied rating of 47 percent, though the survey notes this represents an unusually large 8 point decline from the previous measure.

Palm receives its lowest corporate satisfaction rating yet, according to the firm, with only 10 percent of corporate users saying their company is Very Satisfied with the Palm Treo.

Apple short of 1000 movie goal

One AppleInsider tipster notes that Apple has approximately 36 hours to add over 200 more iTunes movie rentals to its iTunes store before it falls short of chief executive Steve Jobs' claim to have 1000 flicks available by the end of the month.

As of Thursday morning, the iTunes store listed just 798 movies available for rent.

Up to $600 in MacBook, MacBook Pro rebates

Finally, it should be noted that Apple authorized reseller Mac Mall on Wednesday incorrectly listed rebates on Apple's new line of Penryn-based MacBook Pros at $75. Mac Mall has since updated its website and is now offering $150 rebates on all three of the new models.

Similarly, the retailer continues to list $75-$100 rebates on the Penryn-based MacBook. And AppleInsider reader, Rob, notes that J & R Computer World is also having its own MacBook and MacBook Pro rebate extravaganza -- only on previous generation models where its offering instant savings of between $100 and $600.

Apple exec: iPhone "not married" to single-carrier model

Published: 06:15 PM EST

Speaking at the Goldman Sachs Investment Symposium, Apple chief operating officer Tim Cook stated that the iPhone isn't beholden to the one-carrier strategy used so far, even if it makes the most sense from a business standpoint.



Cook made the observation when asked why Apple hadn't seen fit to offer either an unlocked version or multi-carrier offerings from the outset, noting that the particular conditions of the US and the initial launch made it impractical to try and satisfy every carrier and user. For Americans, Apple would have had to release at least two iPhones -- one for CDMA networks and one for GSM -- potentially making the learning process overly complex for the public.

This model could change over time, he says, but the ultimate plan is to provide the best possible experience early on. The existing tie-in with AT&T gave Apple a large amount of coverage while allowing both companies to be themselves, and a simple experience for first-time users.

"We're not married to any business model," Cook explained. "What we're married to is shipping the best phones in the world."

He added that for some areas to get the iPhone, it might be necessary to drop even staple features of most cellphone services. Some areas rarely if ever offer post-pay (subscription) cellphone service, for example, which would require a setup process devoted solely to prepaid options.

This isn't a sign of things Apple will or won't do in the market, Cook warned investors.

The officer also reiterated that there would always be a certain level of hacking no matter how widespread the phone might be, if simply because the demand exists. When users outside of official areas are "stepping over each other" to import iPhones, that indicates significant potential, he said.

The Apple senior staffer also noted that the iPhone's price cut to $399 during the holidays wasn't just a reaction to customers who thought the device was too expensive. It helped build momentum and a user base for the upcoming SDK, which he said would let programmers "only be limited by [their] imagination."

Beyond the iPhone, Cook acknowledged but downplayed concerns that the market for digital music players was oversaturated and cooling off. In a rare admission, the COO admitted that sales for the iPod shuffle had lagged by 17 percent worldwide during the holidays and was the key factor behind new price cuts that should help rekindle sales.

There was also likely some cannibalization of iPhone sales by the iPod touch, but the iPod sold well and needed to be out in the market to set the groundwork for the Wi-Fi mobile platform it represents, he said.

However, Cook reassured investors and analysts at the Goldman Sachs event by characterizing the iPhone as the company's greatest chance at success to date. Apple is still on track to sell its 10 million iPhones by the end of 2008, he said -- a statement that sent the company's share price up over 3 percent in after-hours trading.

The iPhone is already an "incredible accomplishment," he said, but has far more potential in the long term. "I need a word bigger than 'enormous' to describe it."

O2 quarter boosted by iPhone; PayPal Safari warning; iPhoto 7.1.3

Published: 06:35 PM EST

While its Irish division is just receiving the iPhone, O2 UK said on Thursday that the iPhone led its best-ever quarter at the end of 2007. Also, PayPal cautions users to avoid visiting its site with Safari, and Apple has issued an iPhoto fix.



O2 UK's Q4 2007 buoyed by iPhone

Britain's primary cellphone carrier, O2, reported on Thursday that the iPhone was one of the primary drivers of its success in the fourth quarter of 2007.

Though still refusing to confirm or deny reported sales numbers for the specific Apple device, the provider said the 483,000 net customers it picked up during the three-month span was the most ever for the company. About 276,000 of these had signed a contract and included the iPhone customers in their ranks, as the handset requires an 18-month agreement.

O2 also boasted that the device was the "fastest selling device that [it has] ever had" in the country and that the average revenue per user is about 30 percent higher than for a typical contracted subscriber.

About 60 percent of all iPhone users have come from other providers, and the iPhone has had the highest satisfaction levels yet of any O2 device with a record low return rate, the company said.

PayPal issues Safari security warning

Apple's primary web browser is the last one any PayPal customer should use when visiting the payment site, said a new warning from the company's chief info security officer, Michael Barrett.

The technology expert cautioned that, of all the major browsers, only Safari lacks two clear anti-phishing measures. There is no filter to block or warn users of fake websites that may use a PayPal-like website address to scam users, he warned.

Safari also lacks a recent development known as an Extended Validation (EV) certificate. It turns the address bar green when visiting trusted sites that use the certificate, letting them know that the site is authentic.

While only Internet Explorer 7 currently uses EV, all browsers except Safari, including Firefox and Opera, at least support a basic filter and are likely to receive EV soon. The transactions themselves on Safari are said to be secure but may be deceptive if a phishing scam forges a security certificate.

"Safari has got nothing in terms of security support, only SSL [Secure Sockets Layer encryption], that's it," Barrett said.

iPhoto 7.1.3

Lastly, Apple has issued a minor patch for its latest version of iPhoto.

Version 7.1.3 (16.9MB) resolves issues with creating cards as well as wire-bound photo books.

iPhone coming to Ireland next month without Visual Voicemail

Published: 09:00 AM EST



Wireless carrier O2 said last night that it has partnered with Apple Inc. to launch the iPhone in Ireland next month.

The multi-function touch-screen handset will be available in the region beginning March 14 in an 8GB model for �399 and a 16GB iPhone for �499, O2 said during its fiscal fourth quarter conference call.

Similar to distribution in the UK, the iPhone will be made available through the carrier's retail stores as well as Carphone Warehouse stores.

Customers will be able to select between three monthly tariffs (calling plans), starting with a �45 option that includes 175 anytime minutes and 100 text messages. A �65 tariff includes 350 anytime minutes and 150 text messages, while the high end tariff offers 700 minutes and 250 text messages for �100.

All of the tariffs require an 18-month agreement and none include unlimited data or Visual Voicemail at this time. Instead, all three include just 1GB of data transfer and a 15c per minute charge for checking messages.

Ireland is just the fifth country to see an official rollout of the Apple handset and the first of 2008, joining the United States (AT&T), UK (O2), France (Orange), and Germany (T-Mobile), which launched last year.

MacBook Pro Benchmarks

Interestingly, word of the iPhone's arrival in the region comes just one day after eagle-eyed enthusiasts spotted references to O2 and Ireland in the latest version of the iPhone's firmware. The same firmware also included references to T-Mobile Austria.